
Originally Posted by
Laddy
The battle system is good, one of the best. The music is too. However, the plot is relatively unoriginal (special magic person guided to elemental shrines to pray and summon creatures with which she will giver her life to save the world with), the characters all fit Final Fantasy archetypes down to the number, the voice acting and direction is bad in most cases, hurting the drama despite some talented people behind it. This is not really as up for debate as people can claim.
The localization is meh and the writing/dialogue is painfully stilted, cardboard, and uninspired, with some of the most obvious, intelligence-insulting lack of subtlety that manages to flanderize, demean the intelligence, and belittle the seriousness and intelligence of its own character and plot, especially with such moments as Seymour's childishly over-the-top metaphorical villain speeches, Tidus' constant inability to express his angst and daddy issues without resorting to full-on whining, and Yuna's awkward, flat displays of passion with words of wisdom from a pre-teen girl's bible study. In short, show, don't tell. And yet this game insists on telling you the character's struggles multiple times at the expense of developing characters like Kimahri or Lulu or getting into the admittedly interesting lore.
The game is linear and manages to diminish the life of its world by making the game so closed-off, with the sheer natural beauty being reduced, with a few exceptions, walkways. Also, the themes are not presented in a manner that makes the game seem preachy, and while there are moments of pathos, they're undermined by countless moments of melodramatic and direct communication of the games' themes, which is the worst way to present a theme or message in a way that can correlate with daily life as the player is not required to connect the message to a real-world parallel.
In short, MILF, you once again make a sweeping statement about something you are incorrect about (and relative).