Quote Originally Posted by Karifean View Post
I love this dungeon. It's probably my favorite dungeon in FF. Why? Because it's always challenging and if you don't pay attention, you're going to die. Thanks to X-2's battle system, it's fun to try and find a strategy to get through. And no, I didn't use Cat Nip. If Cat Nip hadn't been so broken, this dungeon probably would've gotten the reputation it deserved.

Which brings up an interesting point: do you think being able to max out your stats is a good thing? FFX-2 didn't have this and thus, it was able to create one of the most difficult dungeons because you are very limited to what you can have - two accessory slots is not much. Compare that to say FFX, where once you max out your stats, you can kill anything and everything with barely a problem.

So what do you think of the Via Infinito? Also, do you think stat maxing is a good or bad feature?
Stat maxing isn't a feature. It is a function of battle strength being based on statistics. Every game that lets you influence stats has stat maxing. The only way for a game to not have stat maxing is to not let the player change any stats. Games such as these exist, though, but they are usually classified as FPS games or sometimes very basic platformers. I guess RTS games and such could count too.

Note that changing gear also counts as influencing combat stats, so every game where you can upgrade gear also allows for stat maxing. Another reason why calling stat maxing a feature makes little sense. Practically every single RPG in existence, digital or analogue, allows for stat maxing.

FFX-2 allows for stat maxing as well. Stat maxing is to reach the absolute maximum stats the game allows you to have, regardless if you hit some magic number like 255 or 9999 or something. FFX has stat maxing, even if you can't both have 99999 HP and 9999 MP while also having 255 in all other stats. All stats at 255 and somewhere around 50k HP is "maxed stats" in that game, for example.

Being able to reach the hard cap of the game is not what determines if the game can have hard dungeons or not. It is pretty trivial to limit the amount of stat maxing someone can do to certain points in the game. Trema in FFX-2 is for example pretty hard the first time you do the game, because you have no iron dukes, but I can guarantee you that it is significantly easier with 2x iron dukes on every character, which combined with max levels and jobs is "maxed stats" for that game.