Quote Originally Posted by Roogle View Post
Oh, that is weird. I believe the susceptibility to certain weapons is coded as "Effective Against Enemy Type", meaning that there aren't specific attacks or spells with properties like that. Does that make more sense, then?
I guess it does. Though having throw/aerial as its own element is a bit weird since it's not like there's enemies that can heal from aerial attacks. Also, there's no wind elemental spells (Tornado brings HP to single digits and doesn't actually deal damage) so I don't see why it'd need to be classified as its own element. Sure, there's no dark elemental spells, but undead being resistant to dark attacks (and probably dark spells if they existed in FFIV) makes sense. Enemies can't really use wind to heal themselves.
Quote Originally Posted by Teek View Post
Are you saying that what you throw at the enemies doesn't matter elementally-wise? Does the "effective against throw" override all others?
I don't think that's the case. Otherwise, Cecil and Kain's Ice weapons wouldn't be super effective against Rubicante when he's cloaked and absorbs ice spells (magic elemental absorb overrides magic elemental weakness but weapon element weakness overrides weapon element absorb). Rubicant is probably the best example at figuring out element absorbtion and weakness priority in FFIV.