I think a major factor for me was the sheer epic scale of things. The major cities felt that way with dozens, even hundreds of people wandering around with their own things to say. I liked how mostly the geography flowed from one in to another as well instead of the random desert popping up out of nowhere.
I think the biggest flaw people felt was the battle system which took some of the direct control away from the players and made it feel much more passive. Rarely did I hear criticism of the world itself.
Take care all.
The design of the world and Balthier are the reasons I love FFXII so.
I agree, FFXII's world is awesome. It just feels like the most expansive world in the series, despite the lack of a world map (or perhaps because of it). I never tired of spending time exploring each new area.
I think part of the reason the game feels so expansive and lived in is that you never explore the ENTIRE world. This gets away from some of the needs of most RPGs where you need the port town or multiple huge towns in 3 kingdoms etc, etc. By doing this, they could really expand the areas between towns/settlements and have the more subtle shifts in climate.
I wonder if the game were to be made today if it would just be one huge seemless landscape. It really feels like that is what they were going for but the limitations of the PS2 forced some compromises.
Im new here to the site, but I openly agree that this is my favorite FF in terms of world!