
Originally Posted by
Dr Unne
The idea is to start with the things that are good, don't change those, and build on them. I'm talking about the 2D early-NES graphic style, the 8 robot masters + Wily game structure, the precise controls, the high difficulty, the unlockable weapons with limited resources, the focus on platforming and timing and pattern-recognition to get through the hard parts. When you start messing with those things, you've got a different game.
More generally: Restrictions can breed creativity. What ways can you make a new Mega Man game? You could start with the idea of the old NES Mega Man games, and then make the very best game of that kind that you can. All Mega Man can do in Mega Man 9 is run, jump, shoot and pick up power-ups. And yet he has a bee gun that can fetch items for him from across the screen. He has a concrete gun that can build temporary steps. He has a tornado gun that can raise platforms that he's standing on. He has a black hole gun that sucks up all nearby enemies.
There are enemies that pick you up and rush you across the screen and slam you into spikes. There's an underwater level where you have to float up the screen on bubbles, and the small ones pop faster than the big ones. There are platforms where your feet stick to them and they rotate, so half the time you're upside-down underneath them. Look how much room for creativity there still is within the framework of the original game!