Page 1 of 2 12 LastLast
Results 1 to 15 of 25

Thread: Uncanny Valley and Gaming

  1. #1
    Old school, like an old fool. Flying Mullet's Avatar
    Join Date
    Apr 2003
    Location
    Napping in a peach tree.
    Posts
    19,185
    Articles
    6
    Blog Entries
    7
    Contributions
    • Former Administrator
    • Former Cid's Knight
    • Former Senior Site Staff

    Default Uncanny Valley and Gaming

    Props for this thread go out to Shauna who finally made the light bulb go off in my head as to why I'm not as keen on so many current and next generation games as compared to previous generations of games.

    In the discussion of PS2 Tidus versus 3D Tidus she mentions she likes the PS2 Tidus more as PS3 Tidus is "trapped" in the Uncanny Valley.

    Do you think the uncanny valley will hurt the next generation of gaming? Will there be a dip in the popularity of gaming, or certain genres of gaming, until the uncanny valley is passed and the people in the games are truly lifelike?
    Figaro Castle

  2. #2
    Happiness Hurricane!! Pike's Avatar
    Join Date
    Jul 2005
    Location
    Clover Town Street
    Posts
    18,644
    Articles
    13

    FFXIV Character

    Althalor Lightpike (Excalibur)
    Contributions
    • Former Editor
    • Former Cid's Knight
    • Former Social Media Manager

    Default

    The only uncanny valley that has ever bugged me is the one in Oblivion. 90% of the reason I can't stand that game is the ridiculous looking faces and their twitchy eyes.

  3. #3
    Feel the Bern Administrator Del Murder's Avatar
    Join Date
    Jun 2001
    Location
    Oakland, California
    Posts
    41,738
    Articles
    6
    Blog Entries
    2
    Contributions
    • Former Cid's Knight
    • Former Administrator
    • Hosted the Ciddies

    Default

    I think the uncanny valley actually hurt the most in the previous generation (PS2). FFX and XII in particular made me uneasy, and let's not even talk about Spirits Within. In this generation graphics have gotten a lot better and I think we've evolved 'past' the uncanny valley. The uncanny valley, to me is the place where 3D models try to replicate human features but lack the finesse to do so. At this point in time I think we do have the technology to do this accurately enough that it's not bothersome. Games like Red Dead Redemption, the Uncharted series, or even FFXIII have very realistic looking people but don't bother me at all. Either they got better at it, or I got desensitized.

    Still, I do like it when games don't try to have super realistic looking characters. I play games to escape reality, not live within it. Borderlands is a great example of a game with detailed human models but done in a cartoonish way that it isn't awkward at all.

    Proud to be the Unofficial Secret Illegal Enforcer of Eyes on Final Fantasy!
    When I grow up, I want to go to Bovine Trump University! - Ralph Wiggum

  4. #4
    Huh? Flower?! What the hell?! Administrator Psychotic's Avatar
    Join Date
    Aug 2002
    Posts
    53,286
    Articles
    71

    Default

    Quote Originally Posted by Pike View Post
    The only uncanny valley that has ever bugged me is the one in Oblivion. 90% of the reason I can't stand that game is the ridiculous looking faces and their twitchy eyes.


  5. #5
    Slothstronaut Recognized Member Slothy's Avatar
    Join Date
    Jun 2005
    Location
    I'm in space
    Posts
    13,565
    Blog Entries
    27
    Contributions
    • Former Cid's Knight

    Default

    There seems to be a bit of confusion about what the Uncanny Valley is. Del has the right definition, though I'd say not the right examples (except for Spirits Within anyway) since games like FFX, XII, and even stuff like Uncharted aren't really trying to be true to life representations of anything. Really detailed and based on generally realistic proportions and what not, but not really going for photo realistic, which is where the Uncanny Valley really applies.

    I wouldn't really say it's affected the games this generation any more than any other generation though. At least not the good ones. With the right art style and animation that's actually good, you can have realistic looking models that are well animated and look good without really trying to achieve photo realism at all.

    It's still an issue for some games though. L.A. Noire is probably one of the better examples. They spent something like five years and god knows how much money to be able to digitally scan actors facial features and performances and what did it get them? Facial animation that looks substantially worse than what Valve was doing in HL2 back in 2004 when they had procedural facial animations built into the Source Engine. Valve's system accurately captured a range of emotions, without trying to retain and use so much detail that slight variations from real expressions would be off putting. But L.A. Noire tried to capture every last facial detail and translate that to models that lacked the visual fidelity, nor the sort of animation technology required to replicate the actual movements in every detail. Both are realistic in their own way, but L.A. Noire tries to push so hard for photo realism that the end result is painful to look at.

    Quote Originally Posted by Pike View Post
    The only uncanny valley that has ever bugged me is the one in Oblivion. 90% of the reason I can't stand that game is the ridiculous looking faces and their twitchy eyes.
    That's not really the Uncanny Valley so much as Bethesda not being able to model or animate anything worth a damn. I don't think they've employed any animators who've actually seen another human before, let alone studied anatomy.

  6. #6
    Happiness Hurricane!! Pike's Avatar
    Join Date
    Jul 2005
    Location
    Clover Town Street
    Posts
    18,644
    Articles
    13

    FFXIV Character

    Althalor Lightpike (Excalibur)
    Contributions
    • Former Editor
    • Former Cid's Knight
    • Former Social Media Manager

    Default

    I know it's not actually the uncanny valley but I still wanted to insult Oblivion.

    (I still say the eyes count as uncanny valley though)

  7. #7
    Huh? Flower?! What the hell?! Administrator Psychotic's Avatar
    Join Date
    Aug 2002
    Posts
    53,286
    Articles
    71

    Default

    No, I think Oblivion is a perfect example of uncanny valley. They have literally just copy pasted a photo of some dude's head, Photoshopped it yellow and had it move about and talk. It's creepy as smurf.

  8. #8
    Got obliterated Recognized Member Shoeberto's Avatar
    Join Date
    Jun 2000
    Location
    THE OC BABY
    Posts
    12,020
    Blog Entries
    1
    Contributions
    • Former Cid's Knight

    Default

    Quote Originally Posted by Vivi22 View Post
    Quote Originally Posted by Pike View Post
    The only uncanny valley that has ever bugged me is the one in Oblivion. 90% of the reason I can't stand that game is the ridiculous looking faces and their twitchy eyes.
    That's not really the Uncanny Valley so much as Bethesda not being able to model or animate anything worth a damn. I don't think they've employed any animators who've actually seen another human before, let alone studied anatomy.
    With Oblivion and onwards, they tried really hard to make everything procedurally controlled, which removes the finesse of finely-tuned modeling and animation quite a bit. It makes sense in a way, since it's easier to add variation by just having models controlled by sliders, but the end effect ain't great. It's an unfortunate trade-off - you either get a few really well-made models that are re-used a lot, or get a lot of variations that aren't pretty.

    I like Oblivion's models, though. Makes me think of cheesy airbrushed fantasy art. It's atmospheric!


  9. #9
    Happiness Hurricane!! Pike's Avatar
    Join Date
    Jul 2005
    Location
    Clover Town Street
    Posts
    18,644
    Articles
    13

    FFXIV Character

    Althalor Lightpike (Excalibur)
    Contributions
    • Former Editor
    • Former Cid's Knight
    • Former Social Media Manager

  10. #10
    Old school, like an old fool. Flying Mullet's Avatar
    Join Date
    Apr 2003
    Location
    Napping in a peach tree.
    Posts
    19,185
    Articles
    6
    Blog Entries
    7
    Contributions
    • Former Administrator
    • Former Cid's Knight
    • Former Senior Site Staff

    Default

    Quote Originally Posted by Pike View Post
    God, that looks just like my brother. Creepy as hell.
    Figaro Castle

  11. #11

    Default

    my solution to this problem: play games where they're not trying to make the characters look human (i.e. 20 year old games)

  12. #12
    Feel the Bern Administrator Del Murder's Avatar
    Join Date
    Jun 2001
    Location
    Oakland, California
    Posts
    41,738
    Articles
    6
    Blog Entries
    2
    Contributions
    • Former Cid's Knight
    • Former Administrator
    • Hosted the Ciddies

    Default

    Quote Originally Posted by Vivi22 View Post
    There seems to be a bit of confusion about what the Uncanny Valley is. Del has the right definition, though I'd say not the right examples (except for Spirits Within anyway) since games like FFX, XII, and even stuff like Uncharted aren't really trying to be true to life representations of anything. Really detailed and based on generally realistic proportions and what not, but not really going for photo realistic, which is where the Uncanny Valley really applies.
    I'll give you FFXII and Uncharted, because I think they understood it by then, but I disagree with FFX. I really do think they were going for photorealism with Titus, Wakka, Yuna, etc. in that game, especially in the cutscenes, and it's creepy as smurf.

    Proud to be the Unofficial Secret Illegal Enforcer of Eyes on Final Fantasy!
    When I grow up, I want to go to Bovine Trump University! - Ralph Wiggum

  13. #13
    Bolivar's Avatar
    Join Date
    Aug 2006
    Location
    Philadelphia
    Posts
    6,131
    Articles
    3
    Blog Entries
    2

    Default

    Hasnt been a big problem for me this gen. When I think about the most graphically mind blowing games like Uncharted God of war and KilIzone, their assets were more influenced by the creativity of their art directors rather than any attempt to imitate real life. The end result was three series of games that looked amazing, especially during gameplay.

    And am I the only one oddly turned on by Pike's Oblivion examples?

  14. #14
    Old school, like an old fool. Flying Mullet's Avatar
    Join Date
    Apr 2003
    Location
    Napping in a peach tree.
    Posts
    19,185
    Articles
    6
    Blog Entries
    7
    Contributions
    • Former Administrator
    • Former Cid's Knight
    • Former Senior Site Staff

    Default

    Quote Originally Posted by Bolivar View Post
    And am I the only one oddly turned on by Pike's Oblivion examples?
    My brother hasn't had a date in a while. I'll let him know you might be interested. :aimhappy:
    Figaro Castle

  15. #15

    Default

    Quote Originally Posted by Del Murder View Post
    Quote Originally Posted by Vivi22 View Post
    There seems to be a bit of confusion about what the Uncanny Valley is. Del has the right definition, though I'd say not the right examples (except for Spirits Within anyway) since games like FFX, XII, and even stuff like Uncharted aren't really trying to be true to life representations of anything. Really detailed and based on generally realistic proportions and what not, but not really going for photo realistic, which is where the Uncanny Valley really applies.
    I'll give you FFXII and Uncharted, because I think they understood it by then, but I disagree with FFX. I really do think they were going for photorealism with Titus, Wakka, Yuna, etc. in that game, especially in the cutscenes, and it's creepy as smurf.
    No way... FFX is definitely stylized and not going for photo or even hyper-realism.

    When you talk about hyper realism and the uncanny valley you're looking at examples like Spirits Within and Beoulve.


    "... and so I close, realizing that perhaps the ending has not yet been written."


Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •