1. Breath of Fire II - Nearly everything was on point in this game. Story (what little you could understand of the translation anyway), characters, battle system. I especially loved the Shaman system, since it was a cool way to give your characters new abilities.

2. Street Fighter 2 Turbo - A huge improvement over the original SF2. Gameplay was much more balanced, you could use the bosses, and the addition of Turbo mode made the game much more fun. I have a special place in my heart for the SF series, but love this one the most out of all the 16-bit console ports.

3. Seiken Densetsu 3 - Took the formula of Secret of Mana and improved on it immensely. The multiple storylines, the combinations of characters, and the fun action-RPG gameplay made this one of my favorite games on the Super Famicom.

4. Return of Double Dragon - A very deep beat-em-up. It introduced many new features to the DD series. The coolest one by far was the parry button. Billy/Jimmy could grab a punch with good timing and strike back with a barrage of kicks or punches. The new super meter also had many neat functions, and playing this game with a buddy increased the mayhem tenfold.

5. Final Fantasy V - I'm a sucker for FF games with changeable job classes. The amount of customization in this game was unheard of at the time of release. FFV remained challenging through and through, and almost any job class had the potential to kick ass, as long as you knew what classes to mix together, which was part of the fun. The characters were adorable as well.