Actually they are quite simialr in the fact that in all three games, (IV, X-2, XII) a major element of the battle system is the fact that all skills have different charge times, which is one of the reason I'll never fathom how people feel X-2's system is fast when you put into account the dressphere transformations and most of the useful skills have long charge times which slows the battles to a crawl. In all three games, it often became more important to use lower level spells over powerful abilities because you could effectively do more damage over time with simpler attacks like just the basic Fight command. There is certainly variation with all three systems like the fact that using large skills in XII has far greater benefit to the player if you understand the mechanics of the queue element of the combat system. Not to mention that you can effectively job class change in FFXII mid-battle as well. Gambits are a major element of the system but I'll simply defer to mu usual advice of the system which is that they are best suited to streamline the gameplay experiences and the amount of control given to the characters is up to the player. themselves, the system ain't jacked, its the players inability to find equilibrium with it.





Reply With Quote