Quote Originally Posted by Loony BoB View Post
If all a tank had to do in order to retain hate was spam skills, the game would be boring as hell. Everyone should learn not to spam the best skills they have over and over and to know when they are doing too much too hard. The idea is that you learn to plan out your actions dependant on how things are going.
Yep, I get that, and it was easy to adjust, but it seems like a flaw in the gameplay mechanics that you can't do the damage you're capable of just because the monsters apparently can do complex mathematics to determine your damage-per-second is the highest.

Quote Originally Posted by Aulayna View Post
I tanked Tam-Tara as an Archer. It was pretty pro.
Yup, me too. Maybe it was just my luck, but tanks were hard to come by in phase 3 so far. So we did a mission with three damage people and a healer, and it actually worked out fine. I've only had a balanced party (tank, healer, two damage classes) one time, and while it made things easier to stick to the basic formula, it wasn't impossible to deal with different party configurations.