Yep, I get that, and it was easy to adjust, but it seems like a flaw in the gameplay mechanics that you can't do the damage you're capable of just because the monsters apparently can do complex mathematics to determine your damage-per-second is the highest.
Yup, me too. Maybe it was just my luck, but tanks were hard to come by in phase 3 so far. So we did a mission with three damage people and a healer, and it actually worked out fine. I've only had a balanced party (tank, healer, two damage classes) one time, and while it made things easier to stick to the basic formula, it wasn't impossible to deal with different party configurations.




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