So, Fire Emblem Awakening has been out for a couple of months now, and it is still pretty much the only game I've been playing steadily.
Today, however, marks the release of the last of the DLC missions for the game (unless they are planning on adding some which haven't been released yet in Japan).
So, I thought I'd create a new thread to discuss the game, now that we've had some time to look it over, and it's DLCs.
The DLCs for this game take place at an overworld map location called "The Outrealm Gate". Essentially, it's a portal to other worlds. These worlds include the other worlds that we've seen in Fire Emblem games, such as Elibe and Jugdral. They also include some truly unique worlds (such as an Outrealm dedicated entirely to armories or hotsprings), and a few that are very close mirrors to the world of the game, and serve as an "alternate history" type map.
Since this could get pretty long if I talk about each individually, I've grouped them in spoiler tags to compress the post. The only one with actual spoilers though, is the Future Past pack, and they're listed with a secondary spoiler tag inside the main one (oh, and if you're not going to delve into the descriptions at all, I'm just going to say here that I consider the Future Past pack one of the best DLCs I've ever seen, for any game).
-The Einherjar wars- (Champions of Yore, Lost Bloodlines, Smash Brethren, and Rogues & Redeemers)
The plot for about half of the Outrealm DLC chapters revolve around the Einherjar. They are cards containing the spirits of champions which can be used to summon a shadow of the champion into battle. These spirits are currently engaged in a war with each other across four different Outrealms, and your job is to defeat them to bring peace to the land. These characters serve as the rewards for the majority of the DLC chapters, giving you access to heroes with unique skills from other points in the series.
The plot is fairly cookie cutter, but the missions are not. Each map is based on a map from a previous game in the series, and features a unique setup of heroes and villains to fight. Each is tuned for a different level party, and if you don't overgrind, they'll push your tactical abilities quite well. The Einherjar also make a decent showing for themselves. Each NPC and enemy on these maps has something to say when they enter combat or are defeated, and relates to both the situation at hand, and their personality and role in the game they're originally from. Best of all, however, is that each has a unique dialogue with a character on your team. It's impossible to tell who will speak to whom until they face off against each other, but some of the dialogues are touching, some are in-depth "face my blade" type talks, and others are simply hilarious.
-The Golden Pack-
These DLCs are a unique bunch. Each features a rather unique, comical storyline, while providing a unique reward. The Golden Gaffe features heavy gold rewards (and is probably the single most rewarding map of all the DLCs), EXPonential Growth has a ton of enemies that are easy to kill and offer huge EXP totals. And Infinite Regalia has duplicate copies of some of the one-time ultimate weapons (and a rather grim story if you listen to your character's comments and look behind the humor).
-The Scramble Pack-
Now things start getting good. If you like the Support system, you'll love the Scramble Pack. Each chapter comes complete with dozens of dialogue conversations between various characters. Essentially they're an entire secondary set of support conversations. The maps also feature a huge number of sparkly tiles, which are great for increasing your support levels with your team.
-The Challenge Pack-
What to say about these maps? Two have fun, silly stories and comments, but the first one is really dark. But the real reason they exist? The challenge. Each map can be completed as a regular map, but also has a special condition to reap the reward. And these are some worthy challenges. Completing them can be hard (especially on higher difficulties), but you'll need excellent teamwork, planning, and unit setups to beat them with the conditions met.
-The Future Past-
Oh my gosh. This is probably one of the best DLC packs I've ever seen. In any game. Ever. It has no real reward, you get no money, and no new characters or items, yet the story and challenge are phenomenal. These chapters pretty much force you to train your entire team, which can be a bit of an annoyance if you don't like that sort of grinding, but the story potential and challenge of the missions themselves is phenomenal.
Unfortunately, the story is basically a spin-off of the game's main story (complete with an epilogue and awesome artwork). So I can't talk more about it without entering spoiler territory.
(SPOILER)The Future Past story is an alternate world where the children have not yet gone back in time. They are instead gathering the gemstones and the Fire Emblem. However, in this particular future, the children don't survive to make it home. At least, not without your help. You're essentially entering a blasted world of difficult fights, a great story, and some absolutely heartbreaking dialogue between the children of the other world and their parents. Heck, even the children and themselves is phenomenal (Cynthia's dialogue with her self is both touching and hilarious).
The story is dark, and the fact that each mission involves keeping alive 4 of the children (whose stats are as though they were just recruited, so whatever they inherit from their parents and that's it), means that the missions are extremely challenging. More so if you want to see the conversations, since you'll likely be using characters from outside your A-Team.
-Apotheosis-
A chapter for people who think that Lunatic mode is too easy. The difficulty on the purchase screen is listed as "Insane" instead of the usual star rating for a reason. You're facing enemies who have Limit Breaker, and a host of skills you will never get, like Dragonkin and Pavise+. The battle is a five wave fight. Oh, and if you clear the first wave in two turns or fewer, you're offered the option to restart it with harder enemies. So, yeah. This is for the masochists out there.
Granted, it does have a character reward. And a pretty good one. But still, if you beat this chapter, you probably won't need it.
Feel free to post your own thoughts on the game or the DLCs here. I'll be back with more info and opinions on the game itself later. For now, I'm just glad that turn based tactics games are making themselves known so spectacularly. First XCOM, now Fire Emblem. Now if we can just get a new Shining Force or FFT game, things will be golden.