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Originally Posted by
NeoCracker
(SPOILER)And knocking him out was still smurfing stupid. They could clearly see what he was doing. There wasn't really room there too mistake what he was doing. They had to realize he wasn't a threat, at all. It was clear he wasn't a soldier because he had a little girl with him, and the game seem pretty clear that bandits don't often have kids either. There was not a single reason to think he was a threat or in need of knocking out. Really this just makes the fireflies look like dicks.
(SPOILER)Actually, the more I think about it, the more I have to disagree with you on this one. They came across a guy seemingly giving CPR to a girl, but if there's one thing we can say with certainty in this world it's that things are rarely as simple as that. They could easily have been faking it to get the jump on those guys. I mean, this is a pretty horrible world they're living in and you really can't be too careful as evidenced by the number of times Joel has to kill his way through an army of guys before they can kill him.
Frankly, if you don't know the people and you don't know if it's a trap, then if anything knocking him out is the stupid thing to do because just outright shooting him is safer. But at least if you go for the knockout you can lock him up and only have to worry about the girl if they are trying to trick you. Much safer and it let's you sort things out later on your terms instead of theirs. If they had simply run up and tried to help him it would have been completely unbelievable to me. The game basically spent the entirety of the experience convincing you that trusting a new face right away is a good way to get yourself killed. Suddenly abandoning that at the end, especially when you're talking about soldiers for a well armed resistance group, just wouldn't ring true for me. But then, I'm a cold hearted bastard and if I were in their situation I'd be highly prone to killing first and asking questions never.
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