Yeah, I know! I already play with relatively low level, not as low as possible like the idea of "low level" suggests, but low enough!
My aim is not really to handicap characters to make them weak, my aim is aesthetical balance, for example the reason for the initial weapons is that thing about magic to remain stronger than physical normally...
In terms of difficulty I don't look for the ultra hard mode but for the decent challenge, but something that could be handled with a correct classes strategy... Mine are just small adjustments to the game, to solve some flaws like those caused by the damage cap...
I just want balanced characters, with a class and with a pretty much equal power/usefulness! I also want that you can't count of simple physical attacks to handle the serious issues... Just these things...




 
			
			 
					
				 
			 
 
					
				 Originally Posted by Greatermaximus
 Originally Posted by Greatermaximus
					
 
					
					
					
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