Ok, I am truly at a loss here. Among the apologists for Microsoft's horribly anti-consumer policies, I keep hearing one thing repeated that I simply cannot make sense of:
"The reversal of Microsoft's policies is keeping us tied to physical distribution".
How? Seriously, what connection is there between Microsoft's policies and digital distribution?
I've been getting games distributed digitally on my PC, PSP, PS3, XBox 360, and Wii for years. Steam, the Playstation Network, the XBox Live Arcade, the Wii Virtual Console, Good Old Games, WiiWare, DSiWare. The list goes on.
How many of these systems use the XBox One's policies? None of them.
None of my systems have a constant connection to the internet (my PC would, but, y'know, Time Warner...). I download games, I play games offline. That's digital distribution, by definition.
Alright, so Steam (and Origin) will lock games that use their architecture to your account, even if you purchased a physical copy. However, it hasn't been particularly restrictive, as PC games, due to things like massive install times, have always been harder to take over to a friend's house to play anyway. And it certainly isn't a necessity for digital distribution, since digital distribution has nothing to do with physical copies anyway. It would even give a reason to increase the sale price of physical games (yeah, you're getting a copy you can easily take over to a friend's house, or loan out. It'll cost more) to compensate for the higher production value.
And, while I'm at it, what's wrong with still relying heavily on physical distribution? I want physical distribution to remain the standard, at least until the legal system can catch up with technology and we start getting rulings on our property rights when it comes to digital media. I certainly don't want the corporations to shove their model of ideal digital distribution rights down our throats and do their best to have it simply accepted as the norm.
Can someone please tell me how any of Microsoft's draconian and anti-customer policies have any relation to whether games are distributed physically or digitally?