Yaaaaaawn. Next, please!
Yaaaaaawn. Next, please!
Good to see Burnout on the list, though Burnout 3 remains my favourite.
TAKE ME DOWN TO THE PARADISE CITY WHERE THE GRASS IS GREEN AND THE GIRLS ARE PRETTY
You should've got it for Xbox (I don't care if it's free for the PS3, bugger off) because the fun me, Dan, Steve and Quin had on free roam was insane. Especially like, you had the Dukes of Hazzard car and when you blared the horn it did this. General Lee Horn - YouTube
Imagine four of these in a line hitting a sweet barrel roll and blaring that horn. Amazing.
it still makes me happy to think of arthurs rage that time you kicked his ass in a series, pauw. but yeah we had a lot of fun on this game, it was a blast, although after a while all it did was make me crave for a proper racing game. I found it difficult to get into the actual racing aspect of it without properly defined tracks with no traffic and no ability to actually race, or plot proper overtaking moves and trout like that. still a ton of comedy though.
What was the Burnout (I think it was a Burnout game) we played that had the top-down, icy-roaded oval track? Way back when I think it was me you Danielle Elly Rory. Or was it with Squally and Lenna? Argh, I forget. Either way, back then! That game was awesome and it only juuust missed making my list.
EDIT: And Psy, this is the #1 reason I hope Xbone crashes and burns entirely - so that I don't have to consider which console which of my friends will be gaming on. The downside is I'll have less excuses to not get slaughtered by you guys.![]()
Bow before the mighty Javoo!
Suck my ass, I said I could beat him in a race and I did.![]()
62. Resistance: Fall of Man
PlayStation 3, 2006
Give me a long, cylindrical tunnel with melee enemies charging at me from either end any day, because when I have a gun with bullets that bounce off walls, this kind of tunnel is their deathtrap, not mine. Oh man, did I love the weaponary in this game! Auger rifles that shoot through walls, sticky grenades, weapons that if shot consistently at one target send out electric arcs to othe enemies, weapons that fire homing beacons for all bullets shot from that weapon, the Sapper which fires explosive bubbles which stick to any surface (including other bubbles, which can lead to all sorts of fun ways to test enemy A.I.) and my favourite: the Hailstorm which fires ricochet bullets which bounce off hard surfaces. If I remember right, you can have all of these weapons at once, no need for restrictive realism here.
What do you mean, there's more to this game than the weapons!? Okay, okay, I suppose the story is good (and somewhat unique), the characters decent, the environments predictable but good, the driving parts are fun and... oh, who cares, the gameplay for Resistance is fantastic (especially in multiplayer campaign) and the guns are what really made this game immense for me. I was so gutted when Resistance 2 game out with no multiplayer campaign (although it was still alright). Danielle and I have Resistance 3 but we haven't really got far into it, we really should sometime but I expect it'll be a while yet.
Bow before the mighty Javoo!
You appear to have written Resistance 1.
Did you mean Resistance 3?
Danielle and I have Resistance 3 but we haven't really got far into it, we really should sometime but I expect it'll be a while yet.
Bow before the mighty Javoo!
Resistance was decent. The weapons were definitely cool, though I'd say just about everything else fell into good but not great territory. Respectable for a launch title though.
Shame Resistance 2 is one of the worst FPS titles I've ever played. Never bothered with 3 after that mess.
R1 was a reason to hold off on buying a ps3 when I played it. Interesting, but not great and it looked like a grey blur of nothing with splitscreen on an sdtv. I later played it all the way through and it was decent enough. I admire how it challenges you to use all the wacky guns in efficient and strategic ways, but thats just not what I look for in a shooter.
I enjoyed the second one a lot more because it was more tactical and atmospheric, the 60 player multiplayer matches with dynamic objectives were pretty innovative at the time and the co-op was similarly fresh and interesting. It brought it more in line with FEAR and Killzone but it became incredibly dated especially fast once the sequel to FEAR and a good Killzone installment came out a few short months later.
I tried the R3 multiplayer demo and it just wasn't up to the standard of FPS at the time...
Resistance is actually one of the few FPS games I have ever enjoyed. I attribute that entirely to the wacky guns and the fact that you could hold all of them at the same time and chose which fit the situation the best. Gave it an RPG-ish quality on top of the lining up cross hairs game mechanic.
>>Am willing to change opinions based on data<<
61. Final Fantasy XII
PlayStation 2, 2006
Final Fantasy XII is a game I love some things about and simply don't care for other parts. It's probably the only Final Fantasy game where I've struggled to really pay attention to the story. All those different judges and political this and blah blah that. I was never big on political shows - well, aside from Spin City, which probably sums that up. The second time I played it, I did pay more attention and kept up with things, but I've mostly forgotten it all... Still, despite the surprisingly uninteresting storyline (for me, at least, I understand it's amazing for others) I did enjoy the characters and I definitely enjoyed much of the script (particularly our good friends Balthier & Fran).
What really sold this game for me, though, was the actual gameplay value, of which there was huge amounts. Puzzle dungeons, monster hunts, creating equipment, sidequests, clan leveling or even pure exploration was often rewarded. Not just with goodies, of course, but with beautiful/intriguing new environments. And the Mandragora battle was awesome fun! Even the little achievements were a nice touch, considering the PS2 lacked any in-built achievement system. A good, solid game overall and capable of providing hours upon hours of entertainment. If only there were DataLogs, I might have bothered keeping up with the drama that was unfolding while I played. And, uh, maybe not get so worried when I got distracted by hunts (which was pretty much all the time).
Best character in the game, though, included in the image above.![]()
Bow before the mighty Javoo!
It's a credit to the game that it's one of my favourites ever (FFs and games in general) despite having some of the worst pacing in history. xD
Great gameplay, magnificent world, and wonderfully developed characters. Good choice, Bonny LooB.