Quote Originally Posted by Bolivar View Post
Quote Originally Posted by TrollHunter View Post
This was a game that truly rewarded those that explored the world. Hell, about half of the MASSIVE areas in the game are optional... and you wouldnt notice if you were just shown them.
I remember in one dungeon, I discovered an abandoned train system that I never even knew about on previous playthroughs. It was filled with new enemies, items, and seemed to just go on and on. I finally had to turn back because there was so much more to explore, it could have gone on forever.

It was underneath one of the very first dungeons in the game.
Isn't that the tunnel that leads to Zalera?

Quote Originally Posted by spuuky
Gambits are a fine idea in principle but stupid in practice, since I could easily 'break the game.' I fought one dumb optional boss for over an hour without touching the controller. Just kind of watched it happen. After 10 minutes, realized it wasn't going anywhere and did something else while the health slowly drained away.
This happened to me several times as well. On a subsequent playthrough, when I knew a lot more about the system, just by tweaking and reordering my gambits, I was able to cut down a 45-50 minute fight to a few short minutes.

The strategy and depth of the Gambit system is so brilliant and underrated it's not even funny.
Gambits are a decent system. But they are not "brilliant". They have plenty of flaws.

You're right, though, they are underrated. But there's a reason for that, and it's because they help highlight everything that's wrong and broken about FFXII's battle system.