TANKS!
You had me at tanks.
Warzone 2100 was a fantastic game, and one I much loved. I actually kept trying to track down a copy for several years, only to find it incompatible with the later versions of Windows.
Then it became freeware (yes, this title is now freeware), and there was almost instantly a version available that was patched for support.
My friend Delzethin is currently running a GoFundMe account to pay for some extended medical troubles he's had. He's had chronic issues and lifetime troubles that have really crippled his career opportunities, and he's trying to get enough funding to get back to a stable medical situation. If you like his content, please support his GoFundMe, or even just contribute to his Patreon.
He can really use a hand with this, and any support you can offer is appreciated.
Never heard of it![]()
Did we 2 player this at your house one time? Sounds vaguely familiar to me.
YOU ARE IN CONTRAVENTION OF THE NEW PARADIGM
RETURN TO YOUR DESIGNATED AREAS, OR BE DESTROYED
I don't think so... but given how small my collection of games was at the time, you inevitably would have stumbled across either one of my copies of the game.
24. The Mark of Kri
PS2, 2002
Probably my favourite game when it comes to free-flowing action fights. You mark your targets using one of the analogue sticks, and then away you go. It flows effortlessly when you switch between your circle target and your triangle target and so on. Eventually you'll be able to target nine enemies at once, which makes you feel it would be awkward since each button corresponds to an enemy... no chance, I remember the fights continuing to be fluid even when brawling 20-40 enemies at once, each swing of my weapon would move swiftly from one of my opponents to the next, like I was directing art rather than battle. Fluid battle of this like back in 2002 is something I hadn't seen before at all.
The stealth wasn't too shabby either, and the story and characters were alright, too. The environment was colourful and wonderful, the art and style even better. The first thoughts one might get when playing this game is "Disney?", but that is quickly thrown out the window when you start waving around a weapon. The varying deaths you can inflict on your enemies is far, far detached from Disney.
I found this game to be very different and all of the differences just simply worked for me. I know some have complained about the lack of boss fights, but I feel this just enhances the storytelling. Sometimes, in a Polynesian story such as this, there is only one boss. This game goes on as one of the most underrated of all in my very humble opinion.
Bow before the mighty Javoo!
Always had an eye on this one but never got it in the end.
2002? I'm starting to feel old.
Never heard of this one either. Jeez, I'm starting to sound like a broken record.
23. The Elder Scrolls V: Skyrim
PC, 2011
My favourite Elder Scrolls game so far. Miles better than Oblivion when it comes to variation, scenery and gameplay. When I was last playing, I don't feel the mods were refined enough to compete with the two previous Elder Scrolls games, but the raw game was worth the money alone and mods were very much at the back of my mind.
There was definitely a lot of room for mods, though, and I imagine the stuff out right now must be far better than that which I experienced. I loved recruiting Dragon slayers, for example, but I felt that the limit on recruitments back then was too low - I love the "Gotta Catch 'em All" philosophy and a quick mod allowed me to command a minor army of dragon slayers to run around with me, and it was awesome.
I also loved the environment of Skyrim. It was not simply beautiful for it's overworld, but the small places (and massive ones) that were found underneath. The great underground city was amazing (although a little empty once you really got to exploring it) and there were a lot of beautiful caves. The little notes found in huts in the middle of nowhere, the discovery of a sneaky way to get your horse up to unthinkable locations, simple things that made this game entertaining. The enemy leveling system was far, far superior to that seen in Oblivion, too. I still feel I might prefer the Morrowind "let's not scale at all" scaling system, but Skyrim still felt great.
The story was alright. I'm really delighted with the way I ordered things. I finished the main story before I got to the part where you storm castles and whatnot, and I have to tell you, having a freaking dragon to call upon while storming a castle makes storming the castle feel so, so, so much freaking better than simply walking in with a bunch of randoms. It's epic.
Almost as epic as that feeling I got from right after finishing the main storyline. I was so immersed that I stopped quick traveling and simply walked my way down the mountain, full of some kind of feeling of immense achievement, and upon reaching the base I carried on walking for quite some time. It was only then that I realised just how great this game was, as encounter upon random encounter stumbled upon me as I walked from town to town. Quick travel should be blocked after the game is over. Only then can people truly appreciate how many unique encounters you can get in this game, and how much of the story you have unfolded can suddenly get referenced so much later on.
Bow before the mighty Javoo!
Oh, oh hey. A game I actually played!
Though I was lame and got it on the Xbox. I got into Skyrim and Game of Thrones the same week. That was a good week.
Skyrim was great. Don't understand the hate it gets all over the internet from "hardcore" types. It had issues but it was still loads of fun and I dumped hours into it. Easily my second favorite TES game after Morrowind.
22. Left 4 Dead (series)
360, 2008-2010
These two games may not be a 'long' series, but I've combined them as they're so incredibly similar. Despite being basically the same game, though, I must say that they were both well worth the purchase. Two of the best co-op games ever created, no less. The dynamic nature of the games kept Danielle and I replaying the episodes over and over, just because they were fun and we wouldn't know how things would turn out. There isn't too much to talk about in the games outside of the iconic sounds (see the video above) each of the special infected made, and the fact that after playing for prolonged periods we would walk around the streets of Edinburgh pointing out when we were in spots in which we just couldn't shake the feeling that a Smoker was lurking on the rooftops. Which was pretty often, I gotta say!
If L4D3 does come out, I'm pretty sure I'll be buying it. Haven't really checked for any news, but here's hoping!
Bow before the mighty Javoo!
My favorite L4D2 mod is the one where you can be dinosaurs.