Originally Posted by
Happy Noodle Boy
There's one thing I've noticed about this game, anyone feel free to correct me if I'm wrong about this, or if it's going to be fixed post-beta. The game does not make a big enough deal about loot. I like that there is no need to click on every enemy you've just killed and press 'loot all' 1,000 times, that's a definite improvement over most MMO's. But if I'm receiving drops from any kind of big quest then I'm certainly not made aware of it. I will sometimes go to my Armoury Chest and think 'well that is better than my current item and I don't remember getting it from a quest', so I assume I do get some items that drop, but I feel like it should be a coloured item and the game should actually alert me in some way about it. Also, the gear is very dull with it's stats, at least at the lower level I'm at. +1 mind, +1 intelligence on EVERYTHING. It would be nice to see some variation like crit damage or cast speed (I've seen spell speed increases on a couple pieces of quest gear, never on a drop). It just seems to take any uniqueness out of the game when everyone is running around with the same gear from the same quests.
All that said, I've yet to do an instance so I'm hoping that this changes when I eventually do. But for a genre that is really all about collecting loot for your character it seemed a bit odd.