Quote Originally Posted by The Summoner of Leviathan View Post
Quote Originally Posted by Happy Noodle Boy View Post
There's one thing I've noticed about this game, anyone feel free to correct me if I'm wrong about this, or if it's going to be fixed post-beta. The game does not make a big enough deal about loot. I like that there is no need to click on every enemy you've just killed and press 'loot all' 1,000 times, that's a definite improvement over most MMO's. But if I'm receiving drops from any kind of big quest then I'm certainly not made aware of it. I will sometimes go to my Armoury Chest and think 'well that is better than my current item and I don't remember getting it from a quest', so I assume I do get some items that drop, but I feel like it should be a coloured item and the game should actually alert me in some way about it. Also, the gear is very dull with it's stats, at least at the lower level I'm at. +1 mind, +1 intelligence on EVERYTHING. It would be nice to see some variation like crit damage or cast speed (I've seen spell speed increases on a couple pieces of quest gear, never on a drop). It just seems to take any uniqueness out of the game when everyone is running around with the same gear from the same quests.

All that said, I've yet to do an instance so I'm hoping that this changes when I eventually do. But for a genre that is really all about collecting loot for your character it seemed a bit odd.
Phil, normal monsters (as far as I am aware) do not drop equipment. Most equipment (aside from buying it) comes from either quests (which basically why you should not buy it) and from dungeons. The loot in dungeons work on a Need/Greed/Pass system where you get to see it and select one of the options. If someone claims Need, they get it. If more than two people claim Need then they roll for it and the highest roll wins. If no one Needs, then it goes to Greed which functions on a similar mechanic. And Pass is to pass on the loot. Also, they are trying to put a stronger emphasis on crafting. I have yet to craft but I get the feeling that craftable armour might be better than the average store/quest given armour.
Fair enough, the same as most MMO's then. Does loot have colour coding for higher quality items like in Diablo or WoW?