Quote Originally Posted by Aulayna View Post
Yes but the Duty Finder isn't the ONLY problem.

He even specifically addresses this in the same post:

At the game’s start, however, while everyone is still at a low level, the majority of players are concentrated in the three city-states and surrounding areas. This can not only lead to a lack of enemies to slay (preventing quest progression), but also see area servers overloaded, and ultimately lead to crashes.

Fortunately, differences in total individual play time, login times, and character/class progression will eventually lead to players being more spread out within each World. Once this happens, there will be less need for both login and character creation restrictions.
I acknowledged that the starter areas were part of the problem! But I must have misread your post, I thought you said "The issue isn't related to the duty finder anymore" when you said "The issue isn't just related to the duty finder anymore" D= My bad.
This is why people are complaining about AFK'ers. The Duty Finder alone isn't why there are limitations in place and when you AFK you are still using resources that are preventing someone else from logging in, even if neither of you touch the Duty Finder. The whole "I'm not using the DF so it's okay" argument is a half-truth really.
Hence I said that I don't mind AFK'ers in busy areas being booted. The problem isn't AFK'ers, it's the volume of people in starter areas which AFK'ers happen to be part of... so boot those in the starter areas, but don't make the people like me sitting in my inn room using sod all resources suffer for it, because I need my LS people to be able to add me. Or, if things go well, don't boot anyone if the new servers solve the problem.
Now I'm not going to get on your case about it as I did it myself all weekend so I could avoid the login errors, but I will full well admit that I intentionally did it knowing full well I screwed people over by doing it (heck there were people in our own LS that couldn't log in due to people like you and me being logged in but AFK for hours on end) and not trying to justify it with a selectively quoting or paraphrasing dev posts in a way that makes it sound like no big deal.
I genuinely think that AFK'ers in the inn are not "part of the problem". If they booted all the AFK'ers that were barely draining their resources they could get in, what, four to five more people in the duty finder? They're not going to up the server capacity count by four or five. I am not 'screwing over people' because if there were 1,000 of me booted, the server load wouldn't change, and all that would happen is the server capacity would be lowered further to avoid the stress of 1,000 more people who were actually active. The problem is not the AFK'ers sitting in their inn, the problem which Yoshi himself conceded was that he never anticipated such a demand for the game and they need more servers to cope with it. The AFK'ers are not at fault for that and shouldn't be booted. We're getting new servers, that should solve all the problems. Why kick people then?
And of course upgrading the hardware is more important but if the issue persists and they don't see further upgrading hardware as financially viable barring a continued surge of demand following digital sales re-opening, then they will shift those development resources to putting in that autokick-AFK feature because they haven't openly said "we're not doing this."
They've openly said that the login problems should disappear, and in a shocking twist, I believe the people who know what they're talking about. If the problems don't disappear, enable auto-kick for those who are draining resources, sure. But you can bet I'll be in my inn and having some kind of macro that makes me rotate an inch every 15 minutes until I can get my friend/LS requests made while I'm not logged in.