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Final Fantasy XII has an engrossing backstory, a richly detailed world, some very interesting characters, a new and mostly successful battle system for an offline RPG, vibrant graphics and sound, and a very unique scope of plot. For the last point, I mean you get the sense that you're not the only interesting group of people in the world doing things, which I think was unprecedented in Final Fantasy and most other RPGs. There are machinations constantly working for and against your goals that have significance for ambitions other than your party's. I think the scope was probably the most distinguished and involving characteristic of the game, and the primary thing that most people think sets it apart.
All that said, one serious flaw, and I mean game-breaking, is the lack of rhythm in the plot. Yeah, the basic premise is set up, and there are problems, complications, and goals, but the plot rarely feels cohesive. Certain large parts of the game drag. New characters and enemies come and go without any emotional attachment, and objectives usually feel like chores rather than having significance to the story. I feel partially ashamed but mostly justified in saying that I never finished it. It had everything but narrative momentum.
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