
 Originally Posted by 
SirPrizes
					 
				 
				Yeah, when you put it like that, modern gaming and gaming in the 90s are   like night and day.  I think a lot of it probably has to do with   massive budgets and more complex tools to work with increasing   development times and making releases less frequent, but still.  It   seems like game companies haven't quite discovered an efficient way to   budget their projects properly.  I'm sure such a way exists, just, for   whatever reason, they haven't found it.  I also blame ridiculously high   production costs for us not seeing Square putting out anything on a  home  console that isn't FF or DQ.
			
		 
	 
 It feels like modern games have kind of worked themselves into a corner. 
Starting  with the early 2000's budgets started becoming sky high and it  slowly  became more and more rare that people would make a more  experimental  game with a modest budget and still make a decent profit  from more  modest sales. This "middle market" would occasionally produce  hits that  then had the potential to reach for the stars and was  overall healthy  for variety of the gaming market. Big triple-A titles  are nice, but they  need a successor eventually to carry the torch when  they're gone. But  around the late 2000's until present, that market has  seemed to all but  evaporate. 
They've worked themselves into a corner because they  dont seem to want  to admit that they no longer have the sheer demand  from video game  consumers to support these monolithic big budget titles  anymore. How  outraged would people be if the latest FF had worse  graphics then its  predecessor? Weve grown so accustomed to the quality  of big budget  titles that if companies are to turn back now, we would  notice  immediately and we would (unjustifiably) call foul, even if the  game  was superior in gameplay or storytelling which isn't so  budget-dependent. Things  cant continue the way they are though,  something has got to give.
But  enough doomsaying about the gaming industry. As far as Final  Fantasy is  concerned, what about FFX-2? Even though the plot centered  around a  potentially world-destroying superweapon, very few of the  characters  take it all too seriously. Yuna might reflect on how  everybodies safety  is threatened, but she doesn't dwell on it very long  and stays upbeat. I  feel that it was more character centric than  conflict centric as tons  of side plots are just left on the backburner  as Yuna and Co screw  around. A lot of people didn't like that game so I  can understand why  Square may be anxious to try something like that  ever again and are  sticking to more grim subject matter.