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Thread: Pokémon X&Y post-launch discussion thread - AKA Jinx is Upset

  1. #286
    Skyblade's Avatar
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    Quote Originally Posted by Nicolas View Post
    Quote Originally Posted by Jinx View Post
    Can someone explain to me how to use O-Powers? I can't even find them in my items...
    When in PSS, there's a little folder at the top near the internet symbol. That folder has GTS, Game Sync, and O-Power all listed in there. Click on that and all of them are listed. If you click on someone on PSS while online, then you can just access the O-Powers from there and add them to people.

    Also, I added you Shun. I have everyone else on there already. Thanks to those that added back.
    Also, take note, once you open the folder icon, you have to move to the second page (right arrow on the side of the bottom screen) to find O-Powers. Also, you can't use or activate them (or any feature of that folder) without your wireless being turned on, though you do not need to be hooked to the internet.

    To further this, O-Powers take a renewable resource to use. The row of little green dots at the bottom of the screen when you open the O-Power page indicate how much power you have to use on your O-Powers. Each takes its own amount. Using it on yourself (through the O-Power page) is more expensive than using it on someone else. Any more detailed information should be able to be found on my O-Powers guide, which I will repost.

    Quote Originally Posted by Skyblade View Post
    Pokémon Amie Guide

    Pokémon Amie is a new way to increase Affection with your Pokémon. Each Pokémon has three Pokémon Amie stats. These are Affection, Fullness, and Enjoyment. Affection is the beneficial one that you want to raise. Fullness and Enjoyment are just restrictions on how much you can raise Affection.

    When you open Pokémon Amie, you'll be able to interact with your Pokémon. Petting it with the stylus or calling its name will give you hearts, which increase its Affection. However, doing so consumes Enjoyment, and once Enjoyment is drained, you can't gain any more Affection hearts this way.

    You can also feed your Pokémon Poképuffs to further increase Affection. However, this also increases Fullness. Once full, a Pokémon refuses to eat any more. A Pokémon whose Fullness is completely empty can eat 6 Poképuffs, and you'll notice that the last two are eaten slower than the others, to give you warning so you don't waste any Poképuffs.

    In order to reset Fullness and Enjoyment, and earn more Poképuffs, you need to play the mini-games. There are three, and they have variable difficulty levels. The better you do, and the higher difficulty you play on, the better the rewards. You'll get more, and better Poképuffs for doing better on the games.

    Each time you play a minigame, it resets part of the meters. Any three games played through (even Endless mode where you lose immediately on purpose) will reset both a Pokémon's Enjoyment and Fullness, allowing you to feed it and pet it to get more affection.

    As you get basic Affection hearts, you'll eventually raise the Affection level. When your level goes up, the Pokémon will cheer and dozens of hearts will rush out at once. You really can't miss it.

    Raising Affection seems to be permanent (I know it is permanent once you max it), and gives various bonuses. Increase Experience, increased Evasion, increased Critical Chance. You Pokémon can heal itself from status effects (so you don't worry about them) or even survive normally deadly hits with 1 HP left, like a Focus Band.


    Minigames (to play you need at least three Pokémon):
    Each has four difficulty modes: Easy, Normal, Hard, and Unlimited (which goes on until you fail)
    -The first is Berry Picker. You drag berries from a tree to your Pokémon. There is one of each berry type, and each Pokémon requests a certain berry. More berries are added and the speed picks up as the difficulty increases.
    -The second is Head It. Yarn falls from the top of the screen, and you tap your Pokémon to bounce it back up. Yarn falls faster and patterns are a little less consistent as difficulty increases.
    -The third is Tile Puzzle. A moving picture of your Pokémon is broken into tiles. Each tile is then switched with another tile on the screen. Each tile is only moved once, so if you move a tile back correctly, you should always actually fix two tiles. Each picture shifts between scenes as you work on it. The pictures are split into more tiles as difficulty progresses.


    Personal advice: Raise up the "Head it" minigame. It's easy to bounce the yarn up, and it gives great rewards for easy effort. Once you reach unlimited, play it and earn about 300 to 400 points, and you should get six excellent Poképuffs. If you five star it (around 900 points) you'll get even better ones, but it's not worth the extra time.

    The Best Way To Get Good Poképuffs:
    Play Unlimited Head it, and chain 15 bounces together. This should net you at least 60 to 65 points (45 from bouncing, plus 15 for the chain), which is enough to one-star Unlimited Mode. This will reward you with two of the second best Poképuffs in the game (again, to get the best, you need to 5-star Unlimited, which takes at least ten times as long, and risks making mistakes). Three games with two Poképuffs rewarded each will get you 6 Poképuffs, which is exactly how much a Pokémon with an empty stomach can eat, so this method is not only a fast way to get good Poképuffs, it is also perfectly sustainable for keeping your Pokémon fed as optimally as possible.


    Pokémon Super Training Guide: This is REALLY long, and I'm sorry about that.

    Pokémon Super Training is a great new way to maximize the Effort Values of your Pokémon.

    As per previous games, a single Pokémon can have 510 Effort Values total. Each Effort Value (EV) is worth one point in a stat to a level 100 Pokémon. However, unlike other Pokémon games, you can now only put 252 EVs in a single stat, instead of the 255 of older games, preventing you from wasting 3 EVs which won't yield a stat boost.

    Super Training starts with two tutorial level which teach you the basics. Essentially, the game is a shooter. The Circle Pad controls your Pokémon's movement, and the stylus controls your aim and fires shots.

    You face a series of Pokémon balloons. Each has targets which appear on them as you play. Hit the targets and your score goes up. Meet the score that is the goal for the level, and you complete the level. However, many Pokémon balloons move, and some have barriers, other balloons blocking for them, or the ability to fight back.

    Barriers can be broken either through doing enough damage, or by hitting their yellow weak spot directly. Guardian balloons can be killed by damage, but will regenerate over time, so it is better to try to fire around them. Balloons will fight back by firing giant soccer balls at you. Evade them by moving, or press L to activate your Shield. Just know that, like Protect, your Shield can't be used repeatedly, so get used to dodging.

    Adding EVs to your Pokémon increases how they perform in Super Training, in addition to the stat boosts. Increasing Attack or Special Attack increases the points you score with each hit. Increasing Defense or Special Defense decreases the damage you take from soccer balls and increases the speed at which you charge shots up. Increasing HP increases the size of your ball's hit zone, allowing you to hit targets more easily. And increasing Speed increases how fast you can move to avoid hits, and possibly how fast your shot travels.

    When you complete a level, you earn Effort Value points. The first two tutorial levels (which you can't escape) yield 4 EVs in Defense apiece, for a total of 8 Defense EVs. There is also a "Target Time" for each level that gives your Pokémon a little medal if they can beat it within the time, and the game will keep track of your fastest times, and which Pokémon earned them.

    After you complete those levels, you unlock the first tier of Super Training. You can choose from any of the six stats: Special Attack, HP, Attack, Special Defense, Speed, and Defense. Completing one of these levels will reward you with 4 EVs in the corresponding stat. Complete all the levels, and you unlock the second tier. IMPORTANT NOTE: You do not have to complete them all with a single Pokémon, you just have to clear each level once with any Pokémon to unlock tier two.

    Tier two has the same breakdown, but each level now yields 8 EVs per level, and each level is generally harder. Complete every tier two level (again, you do not need to do it with a single Pokémon), and you unlock tier three. In Tier 3, you face harder levels, and each is worth 12 EVs, making it the fastest way to increase EVs in Super Training.

    After any individual Pokémon has acquired 510 EVs, that particular Pokémon is allowed to enter Tier 4 (you may have to unlock Tiers 2 and 3 if you got your EVs through battle instead of Super Training, I'm not sure). In Tier 4, you no longer get EVs. Instead, you get items. Some of these items are rare (almost every course seems to be tied to an Evolution Stone, for example), and what item they give you depends on how fast you clear them, with some luck thrown in. Also, these levels are far harder than the old ones, and, unlike Tiers 1 through 3, you cannot take on any one you wish, you have to unlock them one at a time.

    Completing all 6 Tier 4 missions with one Pokémon will allow that Pokémon to take on Tier 5, the final tier. You'll get more items as rewards, but the rules are essentially the same as Tier 4.


    Each time you complete a level, no matter which tier it is in, you will also earn a Punching Bag. These Punching Bags are accessible from the main Super Training Screen (again, the game will give you a tutorial on them). Which one you get depends on which mission you completed, and how fast you did it. Completing an Attack mission, for example, will yield an Attack bag almost always (occasionally you'll get a Double Up bag or something else different, but never a different stat, I'll get to those in a minute). Breaking these bags reward you with extra EVs for that stat.

    Small Bags, easily accessible from the first Tier, are worth 1 EV, and must be punched by a Pokémon 11 times to break. And, as with all bags, the final blow must come from you hitting the screen, the Pokémon won't do it automatically. Medium Bags are worth 4 EVs, and must be hit 26 times. Large Bags are worth 12 EVs, and must be hit 51 times.

    If you fail a mission, you still get a punching bag. However, you get different punching bags, intended to help you complete the missions. These include the Strength Bag, which earns you more points per hit, the Toughen Up bag, which reduces the damage you take from soccer balls, the Big Shot bag, which increases your shot size to make hitting easier, and the Swiftness bag, which makes your Pokémon move faster. Each bag breaks in 11 hits, and lasts for only one mission.

    There are also a few extra bags which do special things. The Double Up bag can be randomly won as an award, or through the second method (give me a second, I'll get to it), and doubles the EVs you earn on your next mission. The other two bags, the Soothing bag and the Reset bag, can only be acquired through being "found" by a Pokémon training itself. Essentially, any time your Pokémon hits the grey punching bag (about once a minute if left automatically) while no other punching bag is put up, there's a chance they'll get a bag. These can be any bag in the game, but are your only chance of getting Reset and Soothing bags. Soothing bags increase your friendship, so are great for Pokémon like Golbat or an Eevee you want to evolve to Espeon/Umbreon. Reset bags reset all your EVs so you can train from scratch. All non-stat bags take 11 hits to break, again with the final hit coming from you.

    Pokémon will occasionally fall asleep, which keeps them from going on missions or hitting punching bags. Tapping them will wake them up. It will also put a smile on their face, which makes the next bag they punch at break twice as quickly.


    How to punch bags: Any time you tap the touchscreen, your Pokémon will punch a bag. They will also punch on their own about once a minute, and they'll do this even in the middle of a punching session you're controlling.


    Final note: Not every Pokémon acts the same way in the Super Training missions. On the main Super Training page, in the upper right corner, is a logo. For most Pokémon I've found (including your starters) it will be a soccer ball. But for some (first I found was Oddish) it will be a line of little soccer balls. This indicates how they fight in the missions. A single ball Pokémon is good for heavy, timed shots, while Oddish will fire rapidly but weakly as long as you hold down the stylus.


    Player Search System and O-Powers

    This is the new Wifi-Room. You no longer have to go to a Pokécenter to trade, browse the GTS, or anything like that. You can do it all from the PSS screen at any time.

    The PSS screen is split into three sections. The first is "Friends", which lists all the people who are Friends with you. The Friends from your 3DS's Friends List will only be added if they go online while playing a Pokémon X/Y game at the same time you are online with your Pokémon X/Y game.

    The second section is "Acqaintances", which is used for anyone you've had direct interactions with (battle or trade) but have not Friended. And the third section is "Passerby", which is everyone within your 3DS's wireless range or, if you are on the internet, every other person connected to the internet with a Pokémon game.

    To interact with a trainer, tap on them. It will pull up a screen with their name, and available options. These include Trading, Battling, using Game-Chat (if they allow it), viewing their Trainer Video, or using O-Powers on them. Most of these are fairly self-explanatory, but I'll detail Trainer Videos and O-Powers below.

    Trainer Videos can be set up in Lumiose City, and are a ten second video of your trainer in various poses and with effects, backgrounds, and movements. Edit one when you get to Lumiose City, and you'll figure it out from there.


    O-Powers are buffs. You start out with Pokémon Healing, which heals the first Pokémon in the party, or the Pokémon currently in battle, for a minor amount. You also start with Pokémon Capture Power, which increases the chance for a Pokéball to capture a Pokémon. You get extra ones as you play, and they include powers like a stat buff at the start of the next combat, increased money from trainers, increased experience from battles, reduced cost of items at shops, and things like that.

    Every O-Power has a cost of "Energy". Energy regenerates with time, and isn't used for anything but O-Powers, so don't be stingy with it. Each Power has a cost to you, and a cost to use on someone else. Using it on yourself is always more expensive than using it on someone else, to help promote social interaction. For example, Sp. Attack Power 1 is 1 Energy if you use it on someone else, but 3 Energy if you use it on yourself.

    There are also different levels of each power. The more you use a power, the higher level it will become, until it reaches level 3, which is the highest. Each higher level works better, but also costs more energy.

    Some powers give one time buffs, like healing or stat increases. Others give duration buffs, like money or experience. A duration buff will typically provide its benefit for three minutes, no matter what power level it is at. Increased levels instead give strong effects for that duration.

    Upgrading from Level 1 to Level 2 of a power takes either 15 uses, I believe. I have not kept track of how long to upgrade to Level 3.


    Now, on to the last parts of the PSS. In the upper right of the main screen are two blue icons. The one on the far right is the Internet icon. Press it to hook into the internet. To the left of that is the Functions Icon. This lets you do a lot of general things that aren't directly interacting with another trainer. I'll run down the list now.

    Battle: Set up a Pokémon battle.

    Trade: Set up a Pokémon trade.

    Battle Spot: Random battles or Ranked Competition, I believe (haven't used it yet, I don't like playing competitively).

    Wonder Trade: Trade any Pokémon for a random Pokémon from someone else. You can get some rares, and it's a great way to pick up Pokémon from other countries easily, but don't put up anything you don't want to lose.

    Shout Out: Send out a message to other trainers who see you using PSS.

    Holo Caster: No clue, really. Ability to pick up announcement data and some other stuff on Street Pass. Haven't used it.

    The GTS: This is a place you can put a Pokémon and request a Pokémon for trade. You can search for a Pokémon other people have put up, either by selecting one from your Pokédex, or typing in its name. It's a decent way to hunt for Pokémon you don't have, though there are a lot of ridiculous trades up there, such as people wanting a legendary for a Skitty.

    Game Sync: Hook up to the Pokémon Game Link to let Nintendo track your progress and reward PokéMiles for it. For more details, try it out or check the website, this one isn't too important right now (not all functionality is working for it yet).

    O-Power: If you want to use an O-Power on yourself, this is the place to do it.

    Favorites List: Haven't used, not sure how to. Something similar to the friend's list, apparently, but I don't know the details.

    Profile: Information on you to adjust and make viewable.

    PSS Settings: Exactly what it sounds like.


    Friend Safari Guide

    Upon completing the game and beating the Elite 4 (massive spoilers), you unlock the Safari Zone. Your Safari Zone has a type, which relates to the Pokémon which can be found within it. Mine, for example, is Normal. Unfortunately, your Safari Zone only has three Pokémon in it. You are stuck with those three Pokémon and can never change them, as far as we know.

    However, anyone who is listed as a "Friend" in your PSS has their own Safari Zone, and you can visit that Safari Zone as well.

    Thus, for each friend on the PSS, you get another Safari Zone and three more Pokémon to catch in it. Though you can of course get duplicates if you have bad luck. However, you should note that if one of your friends has not beaten the Elite Four (and done a Game Sync or been online since, so Nintendo can know about it), you will only be able to see two of their Pokémon, and the third will unlock once they have completed the game.

    The benefits of the Friend Safari are thus:

    You can get Pokémon you can't otherwise get in-game.
    Pokémon in the Friend Safari have an increased chance of having their Hidden Ability.
    Pokémon in the Friend Safari have an increased chance of being Shiny.
    Pokémon in the Friend Safari always have at least two IVs that are 31, the maximum possible value.


    Kalos Pokédex Explanation - Very Short

    The Kalos Pokédex is broken into three regions. Central, Coastal, and Mountain. You start with just the Central Pokédex, and the others are added on as you enter their respective territories. You first get the Coastal Pokédex after you leave Connecting Cave.

    Due to the extremely high number of Pokémon, the sections were added for ease of sorting/tracking. There are no other effects on gameplay that I know of.

    Quote Originally Posted by Tigmafuzz View Post
    That little girl who asks you to get a 100 streak in Battle Maison? All she gives you is a damn Lansat Berry.

    And then she asks you to get a 200 streak.

    No. No, little girl.
    Aw, c'mon, you can do it.
    My friend Delzethin is currently running a GoFundMe account to pay for some extended medical troubles he's had. He's had chronic issues and lifetime troubles that have really crippled his career opportunities, and he's trying to get enough funding to get back to a stable medical situation. If you like his content, please support his GoFundMe, or even just contribute to his Patreon.

    He can really use a hand with this, and any support you can offer is appreciated.

  2. #287
    Famine Wolf Recognized Member Sephex's Avatar
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    Finally had a decent amount of time to play. Played a lot and did a lot of stuff I don't want to spoil, and I am very close to getting the 8th badge!

  3. #288
    Skyblade's Avatar
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    Quote Originally Posted by Sephex View Post
    Finally had a decent amount of time to play. Played a lot and did a lot of stuff I don't want to spoil, and I am very close to getting the 8th badge!
    Y'know, I've had days to play, and I'm nowhere near that far. I only just picked up Surf, and I'm hunting down where I can use it and what I can find with it.

    Still not a Grand Duke, but I'm working on it. Also need to build my money back up after splurging on Day 2 of the Lumiose Boutique (got a nifty black fedora, which isn't nearly wide-brimmed enough).
    My friend Delzethin is currently running a GoFundMe account to pay for some extended medical troubles he's had. He's had chronic issues and lifetime troubles that have really crippled his career opportunities, and he's trying to get enough funding to get back to a stable medical situation. If you like his content, please support his GoFundMe, or even just contribute to his Patreon.

    He can really use a hand with this, and any support you can offer is appreciated.

  4. #289
    The Bearded One Tasura's Avatar
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    It took me 4-5 days of doing 4-5 runs a day before getting promoted to Grand Duke, and the Black Writ is totally worth it. Level 65 Audinos? Yes please.

  5. #290
    Skyblade's Avatar
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    Apparently Game Freak Battle Director Morimoto announced some extremely interesting new information for breeding, and testing has confirmed it (it's translated from Japanese and not worded perfectly, so confirmation was needed).

    Have one parent hold a Destiny Knot. The child will now inherit five stats from the parents instead of three. That's right, only one of the child's stats will be new. This is kind of huge for breeding and stat manipulation, especially with Friend Safari and the Baby Pokémon glitch already increasing your rate of 31 IV acquisition. Perfect IV Pokémon are going to be a lot more common.

    Especially since either parent can now pass down Egg Moves, and even fathers can pass down Hidden Abilities now (as long as you are breeding within a single species).



    Also, if you are hunting for Shinies, there is another new way to get them: Chain Fishing. Stay in one place and catch fish. Don't move, and don't miss a cast (Suction Cups on the lead to help ensure bites helps), and your chance of seeing a Shiny result goes up and up and up the longer you go. Like the Shiny Radar, but for fishing.
    My friend Delzethin is currently running a GoFundMe account to pay for some extended medical troubles he's had. He's had chronic issues and lifetime troubles that have really crippled his career opportunities, and he's trying to get enough funding to get back to a stable medical situation. If you like his content, please support his GoFundMe, or even just contribute to his Patreon.

    He can really use a hand with this, and any support you can offer is appreciated.

  6. #291
    Prinny God Recognized Member Endless's Avatar
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    So I'm progressing through the story. The more I play, the shorter the stuff on my character ; I expect I'll beat the Elite 4 wearing a bikini.

    a105e390-3c1e-11e3-91e5-068eb58aee9a.jpeg
    736cb230-3d9d-11e3-9890-068eb5a61938.jpeg

    And then there is Death

  7. #292
     Master of the Fork Cid's Knight Freya's Avatar
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    Freya Meow (Sargatanas)

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    SO someone on reddit put a map together listing all the locations of pokemon. No need for a pokedex! Just look at this picture. I'm linking it cause it's super big

    There's a pdf even. It's the first link in the comments.

  8. #293
    Lovely Gal Night Fury's Avatar
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    On my way to the elite 4


  9. #294
    present humanity Nicolas's Avatar
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    Quote Originally Posted by Locky View Post
    On my way to the elite 4
    Nice. Go for it!

    So... I started the Wonder Trade run with an extra rule. The rules for the Wonder Trade run are apparently 1 team to use for Wonder Trade and beat the entire game with them. The extra rule I'm adding is that I have to re-WT any pokemon that faints, regardless of level. That should make any time I invest in them that more more important. I say that because, the team I have... is terrifying.

    -Gogoat (32)
    -Ralts (12)
    -Ralts (11)
    -Solosis (22)
    -Skiddo (8)
    -Chespin (1)

    I got lucky with the Chespin since it's Adamant and has it's hidden ability. There's going to be a lot of time spent on Poke Amie and Super Training. Also, I know it sounds like a cop-out that I'm willing to re-WT them, but I really wanna win with this team. Depsite the fact that I might die very soon. -_-

  10. #295
    The Bearded One Tasura's Avatar
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    Since I only have 1 copy of the game, and given how much time I've put into it, there is no way in hell I'm restarting to do a WT run. I did however WT 6 extra Pokemon to see what my theoretical team would have been.

    Whismur (15)
    Squirtle (1)
    Relicanth (35)
    Froakie (1)
    Teddiursa (10)
    Goomy (32)

    What I may do though, is grind that team in the Chateau up to 70ish and try to clear the Elite 4 with them.

  11. #296
    Grimoire of the Sages ShunNakamura's Avatar
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    Quote Originally Posted by Tasura View Post
    Since I only have 1 copy of the game, and given how much time I've put into it, there is no way in hell I'm restarting to do a WT run.
    This has always been a pet peeve of mine with Pokemon. Maybe back when data needed to be stored on the cartridge I could buy it. But with the addition of SD cards the lack of support for multiple save files really makes me want to scream.

    Anyways I got 6 badges now and have begun breeding. Probably should have started earlier since I wanted a flame team, but there are a number of handy fire types in this one available fairly early. But I am glad I got my Arcanine and Houndoom now. They have got to be two of my favorites. Hmm... I seem to like the canines. Maybe I should go with a Canine team. Arcanine, Houndoom, Mightyena, Furfou, Stoutland, and I am not sure on a sixth. Technically there are other Dog'ish mons, but a lot of them aren't Four Legged Doggies!


    STILL Updating the anime list. . . I didn't think I was that much of an anime freak! I don't even want to consider updating the manga list!

  12. #297

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    i'd say Manectric is dog-like enough to make the team (and will provide more type variety)

    cat team > dog team though

    Persian
    Luxray
    Meowstic
    Pyroar
    Purugly
    Liepard

    Eeveelutions could count as cats too (at least Espeon totally could)

  13. #298
    Jinx's Avatar
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    How does breeding work? Like, I understand you breed to get better stats, but how?
    Quote Originally Posted by Fynn View Post
    Jinx you are absolutely smurfing insane. Never change.

  14. #299
    GONNA ROKKEN YOUR WORLD WildRaubtier's Avatar
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    goodness me that's a hell of a question to answer simply

    basically each pokemon has a "gene" value for each stat between 0 and 31, and when you breed, some random selection (3, or 5 with a destiny knot held by [M/F?]) are selected from one of the parents and given to the baby instead of being randomly generated

  15. #300
    Jinx's Avatar
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    How can you see the value that's given?
    Quote Originally Posted by Fynn View Post
    Jinx you are absolutely smurfing insane. Never change.

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