
Originally Posted by
SirPrizes
Yeah, when you put it like that, modern gaming and gaming in the 90s are like night and day. I think a lot of it probably has to do with massive budgets and more complex tools to work with increasing development times and making releases less frequent, but still. It seems like game companies haven't quite discovered an efficient way to budget their projects properly. I'm sure such a way exists, just, for whatever reason, they haven't found it. I also blame ridiculously high production costs for us not seeing Square putting out anything on a home console that isn't FF or DQ.
It feels like modern games have kind of worked themselves into a corner.
Starting with the early 2000's budgets started becoming sky high and it slowly became more and more rare that people would make a more experimental game with a modest budget and still make a decent profit from more modest sales. This "middle market" would occasionally produce hits that then had the potential to reach for the stars and was overall healthy for variety of the gaming market. Big triple-A titles are nice, but they need a successor eventually to carry the torch when they're gone. But around the late 2000's until present, that market has seemed to all but evaporate.
They've worked themselves into a corner because they dont seem to want to admit that they no longer have the sheer demand from video game consumers to support these monolithic big budget titles anymore. How outraged would people be if the latest FF had worse graphics then its predecessor? Weve grown so accustomed to the quality of big budget titles that if companies are to turn back now, we would notice immediately and we would (unjustifiably) call foul, even if the game was superior in gameplay or storytelling which isn't so budget-dependent. Things cant continue the way they are though, something has got to give.
But enough doomsaying about the gaming industry. As far as Final Fantasy is concerned, what about FFX-2? Even though the plot centered around a potentially world-destroying superweapon, very few of the characters take it all too seriously. Yuna might reflect on how everybodies safety is threatened, but she doesn't dwell on it very long and stays upbeat. I feel that it was more character centric than conflict centric as tons of side plots are just left on the backburner as Yuna and Co screw around. A lot of people didn't like that game so I can understand why Square may be anxious to try something like that ever again and are sticking to more grim subject matter.