My main concern in any game is, far ahead of anything else, whether there is an interesting and engaging narrative. Without that, the game can be as awesome as all, I'll still be bored. (Star Ocean 4!!) The downside is, obviously, that I won't know until I play the released game to the end. Lurvely conundrum, entit?
Next up is actually the music - yes, I'm funny like that. I have heard very little of the music so far, and what I HAVE heard didn't fill me with anticipation...
Besides that: gameplay mechanics (and, if applicable, mini-games) that don't require a degree in relativistic space physics to comprehend and properly apply. I mean, yeah, I think flight sims are cool and all, and you CANNOT get any more complicated operation than that, but in a console RPG I just want to push a few buttons and see my controlled characters smash things at random... REASONABLY challenging, too! (DAMN YOU, Kingdom Hearts 1! And KH2 for being a push-over!) I'm a little worried by the intricacy of the play-dress-up mechanic, and what they've unveiled about this iteration of the paradigm switcharoo. 13-2 had some really demanding twitch-matches (... that flying Vercingetorix look-alike, and Lightning's DLC) - which I could handle, but only barely.
Finding out about the extinction mechanic raised an eyebrow - finding out there are side quests that award experience points, á la D&D, will raise the other 'brow.




, I'll still be bored. (Star Ocean 4!!) The downside is, obviously, that I won't know until I play the released game to the end. Lurvely conundrum, entit?
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