
Originally Posted by
Skyblade
Pretty artwork does not a good game make.
No matter how pretty the artwork is, or how grand the envisioned project is, the game is going to live or die based on the system it's on. Mobile games have a completely different input system, not to mention the fact that during actual play, up to a quarter of the screen can be obscured by your fingers. You need to account for the differences in how the systems operate, and make a game that's fun to play.
This will be great to look at, but how will it play? Card based gives it some potential, but I'm definitely not going to get my hopes up.