Combat plays very differently, but the plot is a lot like that yeah. It has the same appeal with the dialogue choices and plot decisions. In Origins it's a lot more dynamic than Mass Effect though. Every decision in Mass Effect boils down to Diplomatic, Aggressive, and maybe a third option. Dragon Age: Origins is less linear and often has several ways of completing an area. The Warden doesn't feel as much like a real person as Shepard does though, I think this is partly because the Warden's lines are not voiced.
Rogues and warriors are kind of boring in Origins. Mages are my favorite class. They're overpowered (in Awakening mages can kill things just by walking near them) but there are so many spells, way more than you can actually get in a single playthrough and they all have really neat applications. And in DAII you get a lot of cool dialogue choices as a mage. Rogues are awesome in Dragon Age II though, and the mages have been nerfed for better balance.





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