That's what's so ironic about how Zero turned out. Like RE3 and even the Dino Crisis games, it took itself too seriously, when the first RE was basically a tribute to B-grade horror films. Capcom made RE1 that way on purpose, but most people didn't "get" it so they tried too hard later to make the series take itself too seriously.
I liked Zero but it was lazy through and through. I understand that Capcom had to kind of re-develop it for GC since it was supposed to be for N64, but come on. Like edletters said, fighting the same enemies over and over just got really tiresome. I also didn't necessarily like switching characters. It took you completely out of the moment. Like it was just slapped on as an afterthought. Oh, and screw the centipede battle.






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