
Originally Posted by
Skyblade
The world was the weakest aspect. I can't remember ever playing an RPG in which the world felt so empty. There is no life, no people, nothing to do. It just felt barren. Part of building a good story and world is to make you connect with the world and its people, to forge a connection with them that makes you, the player, want to save the world. There is nothing, at all, noteworthy or memorable about this world. There is no reason to get invested, no reason to care.