Part uno: Introduction!
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So here we are, chillin in a forest with Epona, lookin for someone, when suddenly these two pesky fairies appear and spook the poor horse. Link then falls to his death.

Fin.

No, but really Link falls off of his horse pretty hard and is knocked unconcious. It's a good thing there's no weird deku child wearing a mask here to rob him. Oh no wait, there is. He goes through Link's junk and pulls out his Ocarina.

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Pictured here, theft.


The skull kid looks amused by this device and proceeds to start playing a note at a time, giggling like a manic in between each note. Surprisingly, Link wakes up. He stares at the Skull Kid, who does the mature thing and puts it behind his back like he didn't steal it and wasn't just playing it very poorly. Link, however, is not an idiot (Which is suprising, when you account for all the blunt force trauma to the head he has suffered over the years, as we the player sent him rolling into countless solid objects). So he goes to grab the Skull Kid. He misses, though, and the Skull Kid jumps up on Epona who starts running. Link lunges after them and grabs on to Epona's leg, but eventually he falls off and Epona and the Skull Kid run off.

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What follows is a series of running and jumping and flipping and "Hyaa! Hwa!" as Link chases the Skull Kid through the Woods. Eventually Link runs himself right to an open cliff. Well, a cliff with a huge square hole in it, which happens to be just where Link emerges from. So he falls and what follows is some weird light show with a bunch of mask symbols and other symbols as Link falls a great distance.

Link falls right on to a little pink flower. In front of him, shining in a spotlight, is the Skull Kid and the two fairies.

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You can't see it from this pic, but on the ground under Skull Kid, in the spotlight, there is a reverse tri-force symbol.


Skull Kid says how Epona wouldn't listen to a word he says and... doesn't tell us what happened to the poor horsey. He isn't done being a jerk face, however, and decides to play a cruel joke on our hero. Suddenly Link finds himself approached and surrounded by a bunch of large Deku creatures.

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When Link emerges from his hallucination, he finds that he himself has been turned in to a small Deku Child.

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He looks unbelievably depressed but adorable at the same time.

So now Link has been knocked unconcious, robbed, had his horse kidnapped, and now has been turned in to a small Deku child. Overall, I would say a 2/10 on the good day scale. Would not recommend. Skull Kid retreats, laughing, and one of his fairies comes at you to stop you from following. She bumps in to you a few times, knocking you to the ground. Then she makes that noise that kids make when they stick their tongues out at you. She then goes to follow the Skull Kid and her fairy friend (who is actually her brother) but the door shuts before she has a chance to following. She bumps in to it a few times before going to see Link again.

Well now that she has decided she needs your help to get out of this place and find the other two, she gives a half-assed apology and says she will help until we find them. So off we go through the weird forested-ish aread. There is more jumping involved. We also learn about the flower jump:

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Which is performed by pressing A over a flower (like the pink one shown where Link is standing in front of the Skull Kid in an earlier image), Link will spin down in to the flower. When you see the flower move a little and hear a noise, you press A to have Deku Link pop up from the flower, where he will glide for a few seconds. You can press A to drop early. This is one of Deku Link's skills.

So we continue onward when we run accross a sad looking tree.

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Almost through the area now. There's one last twisty turny corridor that we go through that flips upside down in a spiral kind of, and then we emerge in the Clock Tower. You don't know this yet, but you kind of do, because I just told you. The door shuts behind you and you can naver go back. At least, not in this game.

We meet with the very odd and kind of creepy Happy Mask Salesman, who happens to be the same one from Hyrule in the Ocarina of Time. He says, "You've met with a terrible fate, haven't you?" Which is also what is said if you let the 3 day period run out when playing the game, but more on that later.

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Well the Happy Mask Salesman is a collector of masks and it turns out a strange imp stole an evil mask from him not too long ago. He agrees that if Link was to get his Ocarina back, the Mask Salesman will turn him to his human form. But he also has to get Majora's Mask, the evil mask, back as well. But there's a catch. He will be leaving in 3 days, so we have to get it back before then. When you find out why he's leaving in 3 days, its hard to blame him

And so begins the 3 day clock. Time doesn't pass in the Clock Tower, however. (Which is the one place you would expcet to be the most time centric.)

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Later on today, or maybe tomorrow, I will post up my first Clock Town Times, and next Let's Play will feature the first three day cycle of trying to retreive the Ocarina of Time!