Quote Originally Posted by Vyk View Post
The people I've seen in the fighting game community (including a few members here, when the topic has came up) consider Chronicles of the Sword to have been a huge waste of time that could have been spent polishing the balance in all the fighting styles. All that apparently truly matters is how legitimate a competitive "tournament" style game it can be. Which I believe is all these people care about. One player modes be damned, we better be able to settle arguments with a brute force show of skill where nobody can complain that someone is OP because the developer spent all their time working on balance rather than gameplay o.O

I love fighting games. But I am not a hardcore fan. And I have no fighting game fan friends, nor do I ever feel the need to settle anything with a fighting game match. I like to play through what constitutes story in these games. Usually it's ridiculously lame. Chronicles of the Sword, and Mortal Kombat 9 are about the best examples of one player joy someone can get in a fighting game
I really dislike that group of players. It seems to me like they wouldn't be able to argue against a statement like "ideally, fighting games should be untextured monocolored rectangles that correspond perfectly with hit boxes with no music, just sound effects to let you know when a character attacks and defends". Now, I wonder why fighting games aren't like this, if competitive viability truly is, as they claim, the only thing that matters.

What the "hardcore" fighting game players seem to often forget is that it usually is not commercially viable to make a game that caters only to highly competitive people, because there simply isn't enough of them. They need to make game modes that utilizes the assets made for competitive play, and also that utilizes the game's balance, that also caters to a lot of other players. I would not have bought TTT2 if it was versus mode only. I would not have bought most of the SC games if they didn't have the cool extra modes that they had. Weapon master, Chronicles of the sword, team battles (i miss you ), character creation, character galleries and weapon exhibitions are all things that made me feel like the game was worth my money. I loved being able to play around with weapons that had varying properties in weapon master. However, I also love being able to just smack down my friends in standard versus mode.