Quote Originally Posted by Valerna View Post
I'm going to donate some of my gil to The Cause too. Don't rly have a crafter other then Culinarian at lv50 atm ._.
It should be noted that given changes to the way food works (no longer removed on death), CUL actually stands to be the most profitable crafting class in the game in 2.1. There's going to be an increased demand for food, and given that you are guaranteed the full 30 minute effect regardless of death, HQ food will be a better investment.

Other crafts, on the other hand, are already facing saturated markets. The addition of many furniture recipes stood to create new products with relatively high demand. However, due to the prohibitively high cost of land, only a select few will be able to afford housing from launch. The worst part, of course, is that those who can afford the housing probably already have a slew of crafters in their Free Company and will therefore be able to craft their own, leaving a market with no (or at least relatively few) buyers.

I find that people are far more likely to craft their own items than they are to farm the materials for said items. It's possible that gathering classes may be more profitable than crafting classes for a while.

Quote Originally Posted by o_O View Post
I'm just gonna keep spiritbonding my gear and hope that the materia market doesn't bottom out like my precious diremite web market did. *shakes fist*
Materia is going to plummet like crazy. Yoshida announced in a video today while he went over patch notes that tier IV material will now be obtainable from gear with an item level lower than 50. Presumably this also means that materia from item level 50+ gear will have an increased drop rate.

Yoshida announced that players will be able to make 15,000 - 20,000 gil daily from "battle". I haven't seen official translations yet, but it seems he was implying this was the amount of money one could expect from daily quests. It will be interesting to see how new gil fountains affect the economy given that previous the game primarily consisted of gil sinks. Yoshida said that he expects that most people will be able to afford housing if they save up over the next three months (which incidentally is the time at which land will reach 50% value). Given that the non-vanity content associated with housing (features that provide bonuses to the free company, chocobo stables, etc.) will not be available until 2.2 and 2.3, this all seems as though it's by design.