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My main gripe is that it felt like one big long slog in the "field" area. The environments were nice but the actual design of the levels wasn't great. I think they tried to make the game the opposite of X after having took criticisms about it too much to heart, and it didn't go well. By the end of the game I was just sprinting through the dungeons with 50 monsters in tow - I'd had enough!
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