Anabelle first says she is sorry for getting us involved and we should let the grown ups handle it. Jowy asks again, and asks if I want to fight. I say yes, because honestly I don't have much choice in the matter. She agrees, while telling us to make sure not to get killed.
We damage Gilbert's unit and a scene initiates. This is important. You have to do enough damage to Gilbert's unit that it gets a little sword over his unit (see the screen, once they get two swords, the unit is dead) and then he will join you. This is the ONLY time you can recruit him in the game. Since you're buying time, it's pretty easy to do, but if you don't I recommend restarting and doing the battle over, because you can't recruit him later on.
Yup. The battle proceeds, until the Highland army is down to only 3 units.
Another note if you play the game. Riou's unit can heal allies within a certain diamond shape. Just so you know this if you start having a lot of damaged units, just plot Riou down in the middle of them, and Voila!
Riou's unit actually only got in to one battle the whole time and let me just tell you, he tool out like 14 cavalry units and lost none :O! Badass
A short while later, the battle ends, with Solon Jhee making a very disgusting comments about us basically being displayed on the walls of Muse in blood.
After the battle we get some sleep. Nanami tries to ask me a question but drops it.
If you haven't played the first Suikoden, that is Kage. He is a ninja and was a Star of Destiny in the first game. Now he isn't even important enough to get a face picture .
Pilika comes in and says "......................?" That's just what I was thinking, Pilika.
Other old dude says his is basically being a chicken, and Gustav says that he was the first to withdraw during the Scarlett Moon War (which is a great name for a war, btw) and it results in some arguing and calling each other cowards before Anabelle tells them to cool their jets. Gustav says he isn't committing his troops right now, and leaves.
She says Muse is her home, and she wants to protect it. Jowy, Nanami, and Riou leave.
We head back to the Tavern and Pilika comes out to play with Jowy. Jowy says he can't play right now and asks Nanami to play with her instead. Nanami asks why but receives no answer. She takes Pilika to play.
I see Nanami and Pilika upstairs playing. Nanami comments that she hasn't seen Jowy and Pilika acts worried. Nanami assures her that Jowy isn't mad at her. I go look for him.
I find him by City Hall talking to Kage again. What are you two, BFF's now?!?!?
Viktor says he needs to get some sleep because being tired makes you weak. Anabelle says if she was born in a different time and place and was a bit younger and a bit shorter, she might make a good girlfriend for Viktor. He says she's fine the way she is. D'awwww
A part of me don't blame Gustav for being cautious, the other part wants to ask if the army has to be burning his city to the ground for him to do anything.
Okay this is my first update tonight. I'll be posting another one up in an hour or two. This way I don't have to upload a whole bunch of pics all at once.
We head over to City Hall and are told our friend is already there.
She says no, he couldn't have done that. She says she would like for all of us to run away from the fighting, go to the mountains or something, and have a farm. She asks if that would be nice and I say it would. She calls me a liar and then apologizes. She tries to forget about Jowy.
We wake up and she tells us to wash our faces and we head south.
We wander down to the docks and are scared off by a Highland soldier who tells us that no ships are allowed to leave by order of Luca. Nanami helpfully points out that it will be difficult to get to South Window without a boat.
Talking to the townsfolks, we see that they are ina rough spot. Highland took over Coronet (here) shortly after Muse. They stopped the boats and now the town can't get any of its fish or make the same living it could before. One soldier laughs at how the Highland army has taken over the City-State.
We head to the Inn and run in to some familiar faces. 529.png
She spots Riou and runs over, pushing Nanami out of the way, hard.
Rina also asks if Nanami is Riou's girlfriend. She says she's his big sister and Rina says that's good, talking to Eilie. Eilie tells her to shut up. It's obvious enough, Eilie, you don't have to hide it.
Sheena is a character who was also in Suikoden I. Just a fun fact. Tai Ho and Yam Koo, who you are about to see in a minute, are also characters from the original Suikoden.
Sheena leaves in a huff and we enter.
Tai Ho thinks its Sheena again and tells him to go away.
Then we play a game of I can't remember what it's called, but its basically, you roll 3 dice, try to get 2 dice of the same number, the 3rd number is your score. There are other rules but that's the simplified version.
Not much in the way of scenes in the next town, but we head to Kuskus.
Tai Ho drops us off and we are left to fend for ourselves. Eilie gets close to Riou which makes Nanami visibly uncomfortable and she turns away. We wander around town and the most notable thing is when I talk to one guy, walk over to another and as soon as I press the talk button, the first guy walks in front of him, making it so I talk to the same guy twice. That's like... talk blocking. There will be more stuff to do here later on.
We head south and reach South Window. As good a name for a town as any, I suppose.
I don't get far before Viktor spots us. Eilie asks if I know the loud man.
Rina asks if he wants to get a contract from the Mayor, and he says yes. He says he needs a place for his allies, and some food money and such. Rina and the others choose to sit out the meeting.
Eilie comments that she's also curious. Rina and Bolgan agree to stay behind to watch Pilika. Poor girl, imagine all the stuff she's going through at such a young age. Flik plans to join us, but Rina has other plans.
Eilie yells at Neclord, telling him he can't use the dead as his personal playthings. Nanami says that's right and says Riou will kick his butt and then she runs and hides behind him.
Neclord apparently likes these courageous young girls.
Good name. Viktor says he and other youngsters used to come here to test their strength. He warns that there are monsters inside. It's like its an RPG dungeon or something.
So we go through the cave and it's pretty long and boring. A few times I have to push boulders in front of openings in the wall so I don't get blown away by the wind. At one point there is some random old dude standing in front of 3 treasure chests. He offers to bring me back to the start of the dungeon. I decline.
So, since I'm not half asleep while posting this time, I thought it might be fun to try a few things.
1. Later in the game, there will be these cooking contest type challenges. I was wondering if anyone or several anyones would like to help me pick out which dishes to cook when the challenges come up. I could show you guys who the judges are (they're always among the characters recruited) and someone could pick the dishes to be cooked?
2. To help people have a better understanding of the Suikoden world, I've found some infor on the 27 True Runes, which are kind of like God's of this world. So here is some info, with the spoilers taken out, in case anyone is curious:
True Beast Rune
Seen in: Suikoden II
A True Rune representing animalistic rage and passion; the rune is officially said to have been given to Highland (country) by Harmonia (country). However, the fact is that the Beast Rune refused to be contained within Harmonia and took residence in L'Renouille (capital of Highland) according to its own will. Harmonia hid this fact by claiming that it was a gift, and used it as a political tool. The True Beast Rune can take the form of wolves.
Blue Moon Rune
Seen in: Suikoden II
A Rune representing compassion and destruction, this rune also turns its bearer into a vampire. This rune carries with it a huge curse, as it actually dominates its bearer's mind until s/he gains mastery over its powers.
Circle Rune
A True Rune representing order and stagnation, not much is known about this rune as well as its bearer. The Holy Kingdom of Harmonia is named after this rune's power of bringing peace and harmony. However, scholars argue that the power of stagnation has become more prevalent in recent times, stalling the progress of the Holy Kingdom.
Dragon Rune
Seen in: Suikoden I, II, and III, sort of.
The Dragon Rune allows dragons to exist in this world. The bearer of this rune holds a huge responsibility, for the death of the bearer means all dragons in the world would also die. For this reason, the captain of the dragon knights rarely changes. The Rune also allows its bearer to control dragons, even if they have been turned into undead dragons. The power of the rune depends on the willpower of its bearer, which means dragons may not obey this runes bearer if s/he is mentally weak. It is not known why dragons can not survive in this world without the help of the Dragon Rune. However, it is known that dragons in great pain are able to create portals to return to their home world, the "World of Wings and Scales."
Eightfold Rune
Seen in: Suikoden II (sort of) and Suikoden III.
No-one knows what powers this rune may hold. Scholars argue that an affinity with monsters (summoning, for example) and the power of teleportation is dervied from this rune, but no-one is certain.
Gate Rune
Seen in: Suikoden I
A True Rune with the power to connect worlds, this rune holds great powers. Belonging to the Gate Rune Clan, this rune has been protected for centuries. However, the clan was destroyed by invading Harmonians in Solis 78. The two sisters, Windy and Leknaat (In the Gate Rune Clan, all members were considered siblings), separated the Gate Rune into two halves and teleported away.
Night Rune
Seen in: Suikoden I, II, and III
A True Rune representing the "power of the night", this rune allows "creatures of the night," such as zombies, skeletons, and vampires to exist, as well as easily brings them back out of existence, when normal methods cannot. It was borne originally intertwined with the Sun Rune, which governed over light. The Sun Rune's great light annoyed the Night Rune, which severed the bond between the two runes. After initially becoming a sword, this rune's natures and whereabouts are shrouded in mystery.
Rune of Change
A True Rune representing change that affects all in the universe. The powers of this rune and its whereabouts remain a mystery. However, it is said that the Leader of the Sindars hold this rune, forcing the Sindars to move from place to place as a curse. However, it is said that the Sindars finally found their "eternal city" after their eternal wander.
Rune of Punishment
Seen in: Suikoden IV
A True Rune that represents atonement and forgiveness and is always borne on the left hand of its host; this rune is a parasite that feeds off its host with fatal consequences: the rune has tremendous offensive capabilities; however, using them drains the bearer's life force, eventually to the extent that he or she turns to ash and their memories are locked away in the Rune; the Rune then transfers to the nearest available host. Whilst it is still believed that the Rune of Punishment will grant standard True Rune abilities such as agelessness; there is no record of any of its previous bearers surviving long enough for this to be an issue.
Rune of Beginning
Seen in: Suikoden II
A True Rune representing the "initial chaos of birth" inherent in times of creation. This True Rune is always found separated into it's components-- the Bright Shield Rune and the Black Sword Rune. Scholars are uncertain whether the Black Sword and Bright Shield are the same "sword" and "shield" from the legends of creation, and no one knows what exact power the Rune of the Beginning bears. It is said that the rune grants its owner the power to "judge war".
Soul Eater
Seen in: Suikoden I, Suikoden IV-ish
Also known as the "Rune of Life and Death", this rune represents two inevitabilities. The rune bent the fate of those around the bearer and dragged them into the clutches of death. However, it is uncertain whether having one's soul being sucked by the souleater means death, as the spirits of those who have died live on within the bearer of the Souleater.
Sovereign Rune
Seen in: Suikoden I
The rune's powers are still a mystery, but it grants it's bearers complete immunity to all runes, and also allows its bearer to change into a three-headed dragon.
Sun Rune
Seen in: Suikoden V
A True Rune governing over light, warmth, and nuturing, the Sun Rune is one of the three treasures of Falena. Originally connected with the Night Rune, the runes were split after the Night Rune incarnated itself into a sword and severed the link between them. When they split, two pieces were detached: The Dawn Rune and the Twilight Rune. The Sun Rune is borne on the forehead, and slowly makes any bearer go mentally insane, without the Dawn and Twilight Runes to control it's impulses.
True Earth Rune
Seen in: Suikoden III
A True Rune representing the power of the earth. It's powers are vast, granting great protection spells to its bearer.
True Fire Rune
Seen in: Suikoden III
A True Rune representing the power of fire. The rune grants powerful flame-based spells that hurt friend and foe alike if within the area of effect.
True Lightning Rune
Seen in: Suikoden III
A True Rune representing the power of lightning. The rune grants incredibly powerful offensive spells to its bearer.
True Water Rune
Seen in: Suikoden III
A True Rune representing the power of water. The rune grants powerful healing spells along with attack spells to its bearer.
True Wind Rune
Seen in: Suikoden I, II (kind of) and Suikoden III
A True Rune representing the power of the wind.