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So, since I'm not half asleep while posting this time, I thought it might be fun to try a few things.
1. Later in the game, there will be these cooking contest type challenges. I was wondering if anyone or several anyones would like to help me pick out which dishes to cook when the challenges come up. I could show you guys who the judges are (they're always among the characters recruited) and someone could pick the dishes to be cooked?
2. To help people have a better understanding of the Suikoden world, I've found some infor on the 27 True Runes, which are kind of like God's of this world. So here is some info, with the spoilers taken out, in case anyone is curious:
True Beast Rune
Seen in: Suikoden II
A True Rune representing animalistic rage and passion; the rune is officially said to have been given to Highland (country) by Harmonia (country). However, the fact is that the Beast Rune refused to be contained within Harmonia and took residence in L'Renouille (capital of Highland) according to its own will. Harmonia hid this fact by claiming that it was a gift, and used it as a political tool. The True Beast Rune can take the form of wolves.
Blue Moon Rune
Seen in: Suikoden II
A Rune representing compassion and destruction, this rune also turns its bearer into a vampire. This rune carries with it a huge curse, as it actually dominates its bearer's mind until s/he gains mastery over its powers.
Circle Rune
A True Rune representing order and stagnation, not much is known about this rune as well as its bearer. The Holy Kingdom of Harmonia is named after this rune's power of bringing peace and harmony. However, scholars argue that the power of stagnation has become more prevalent in recent times, stalling the progress of the Holy Kingdom.
Dragon Rune
Seen in: Suikoden I, II, and III, sort of.
The Dragon Rune allows dragons to exist in this world. The bearer of this rune holds a huge responsibility, for the death of the bearer means all dragons in the world would also die. For this reason, the captain of the dragon knights rarely changes. The Rune also allows its bearer to control dragons, even if they have been turned into undead dragons. The power of the rune depends on the willpower of its bearer, which means dragons may not obey this runes bearer if s/he is mentally weak. It is not known why dragons can not survive in this world without the help of the Dragon Rune. However, it is known that dragons in great pain are able to create portals to return to their home world, the "World of Wings and Scales."
Eightfold Rune
Seen in: Suikoden II (sort of) and Suikoden III.
No-one knows what powers this rune may hold. Scholars argue that an affinity with monsters (summoning, for example) and the power of teleportation is dervied from this rune, but no-one is certain.
Gate Rune
Seen in: Suikoden I
A True Rune with the power to connect worlds, this rune holds great powers. Belonging to the Gate Rune Clan, this rune has been protected for centuries. However, the clan was destroyed by invading Harmonians in Solis 78. The two sisters, Windy and Leknaat (In the Gate Rune Clan, all members were considered siblings), separated the Gate Rune into two halves and teleported away.
Night Rune
Seen in: Suikoden I, II, and III
A True Rune representing the "power of the night", this rune allows "creatures of the night," such as zombies, skeletons, and vampires to exist, as well as easily brings them back out of existence, when normal methods cannot. It was borne originally intertwined with the Sun Rune, which governed over light. The Sun Rune's great light annoyed the Night Rune, which severed the bond between the two runes. After initially becoming a sword, this rune's natures and whereabouts are shrouded in mystery.
Rune of Change
A True Rune representing change that affects all in the universe. The powers of this rune and its whereabouts remain a mystery. However, it is said that the Leader of the Sindars hold this rune, forcing the Sindars to move from place to place as a curse. However, it is said that the Sindars finally found their "eternal city" after their eternal wander.
Rune of Punishment
Seen in: Suikoden IV
A True Rune that represents atonement and forgiveness and is always borne on the left hand of its host; this rune is a parasite that feeds off its host with fatal consequences: the rune has tremendous offensive capabilities; however, using them drains the bearer's life force, eventually to the extent that he or she turns to ash and their memories are locked away in the Rune; the Rune then transfers to the nearest available host. Whilst it is still believed that the Rune of Punishment will grant standard True Rune abilities such as agelessness; there is no record of any of its previous bearers surviving long enough for this to be an issue.
Rune of Beginning
Seen in: Suikoden II
A True Rune representing the "initial chaos of birth" inherent in times of creation. This True Rune is always found separated into it's components-- the Bright Shield Rune and the Black Sword Rune. Scholars are uncertain whether the Black Sword and Bright Shield are the same "sword" and "shield" from the legends of creation, and no one knows what exact power the Rune of the Beginning bears. It is said that the rune grants its owner the power to "judge war".
Soul Eater
Seen in: Suikoden I, Suikoden IV-ish
Also known as the "Rune of Life and Death", this rune represents two inevitabilities. The rune bent the fate of those around the bearer and dragged them into the clutches of death. However, it is uncertain whether having one's soul being sucked by the souleater means death, as the spirits of those who have died live on within the bearer of the Souleater.
Sovereign Rune
Seen in: Suikoden I
The rune's powers are still a mystery, but it grants it's bearers complete immunity to all runes, and also allows its bearer to change into a three-headed dragon.
Sun Rune
Seen in: Suikoden V
A True Rune governing over light, warmth, and nuturing, the Sun Rune is one of the three treasures of Falena. Originally connected with the Night Rune, the runes were split after the Night Rune incarnated itself into a sword and severed the link between them. When they split, two pieces were detached: The Dawn Rune and the Twilight Rune. The Sun Rune is borne on the forehead, and slowly makes any bearer go mentally insane, without the Dawn and Twilight Runes to control it's impulses.
True Earth Rune
Seen in: Suikoden III
A True Rune representing the power of the earth. It's powers are vast, granting great protection spells to its bearer.
True Fire Rune
Seen in: Suikoden III
A True Rune representing the power of fire. The rune grants powerful flame-based spells that hurt friend and foe alike if within the area of effect.
True Lightning Rune
Seen in: Suikoden III
A True Rune representing the power of lightning. The rune grants incredibly powerful offensive spells to its bearer.
True Water Rune
Seen in: Suikoden III
A True Rune representing the power of water. The rune grants powerful healing spells along with attack spells to its bearer.
True Wind Rune
Seen in: Suikoden I, II (kind of) and Suikoden III
A True Rune representing the power of the wind.
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