I couldn't really get into Heavy Rain. There wasn't much game to it and the interactive parts were fairly simplistic.However, I loved The Walking Dead. I liked the art style and the plot was very emotional with a variety of game-impacting choices.
I couldn't really get into Heavy Rain. There wasn't much game to it and the interactive parts were fairly simplistic.However, I loved The Walking Dead. I liked the art style and the plot was very emotional with a variety of game-impacting choices.
Proud to be the Unofficial Secret Illegal Enforcer of Eyes on Final Fantasy!
When I grow up, I want to go toBovineTrump University! - Ralph Wiggum
If it's a game like Walking Dead or some kind of visual novel, that's fine. I know what I'm getting into. There's value in interactive-movie games.
If I buy an RPG, I want gameplay. If it turns out surprise, 90% of the game is clicking through dialog, I become sad.
Or, RPGs should do it like Lost Odyssey. The dream sequences were 100% optional, added bonus material that fleshed out the characters but weren't essential to the main plot. I watched all of the sequences anyways because they were so well done.
Heavy Rain and Beyond Two Souls are two perfect examples, also David Cage games. "Gameplay" boils down to vague quick time events or walking around talking with objects until the plot continues. Budget that should be spent on decent design and gameplay is spent hiring and motion capturing actual actors and setting up high detail graphics of their faces.
Proud to be the Unofficial Secret Illegal Enforcer of Eyes on Final Fantasy!
When I grow up, I want to go toBovineTrump University! - Ralph Wiggum