Quote Originally Posted by Psychotic View Post
Quote Originally Posted by Noctis Caelum View Post
Are you smurfing kidding me? What open world game has EVER had a time restraint in order to beat it?
The Dead Rising games It works really well in them. No matter what you do, the helicopter will be here to rescue you in three days. Save people, uncover the truth about the zombie outbreak, act like an idiot and try on pretty dresses - it doesn't matter, the game will end at this point. I've always found it to be a fascinating concept and I like the sound of a Doomsday Countdown in theory. Whether or not it is implemented well remains to be seen...
That has always been one of the weakest points of the Dead Rising games, in my mind. The fun of the games is killing zombies in creative and over the top ways, or exploring the zombie infested areas finding hidden things. And then the game throws up arbitrary time limits that completely ruin that part of it. Dead Rising 2 was horrible in this regard. You'll be having fun, and then either have to abandon it to rush back and heal the little girl, or you die.

Majora's Mask worked because of the time travel and the ability to replay time, as well as the manner in which your time travel affected the world. Without that feature, the Doomsday Clock would not have worked well.

We'll have to see how well FFXIII-3 can do with time manipulation before we know how well it will work here.