Yeah, it's to easy to blitz without worry in this game. One or two failures is enough to know not to either full brave with everyone, or use some of the many work arounds to Default, such as Gigong wave or Targeting.

Even if it weren't so easy to blitz through mook fights it doesn't really matter, because it's basically telling you to play a certain way to gain benefits, and that never sits well with me.

And if a lot of people think it's ridiculous to spend the first three turns of combat braving up, then they wont' do it. And even if it means they are more likely to turtle up, whats the problem with that? Over the course of the game they'll learn what works for them and play the way they want, if if they like to turtle up so be it. I just don't feel they should gain fewer bonus's as a result of playing the way the like too.

Also, even without the additional bonus's there is an advantage to choosing to blitz. That being you can clear fights and gain XP and JP faster, as well as kill enemies before you start getting hurt. Basically it carries all the natural risks and rewards a Blitz strategy always carries.