Quote Originally Posted by o_O View Post
When you get your job crystal to unlock Paladin, you'll only be able to cross-class skills from Marauder and Conjurer.

I use Cure, Protect and Stoneskin from Conjurer, and Foresight and Bloodbath from Marauder.

There's an argument to be made for using DPS cross-class skills, but in my opinion, the job of the tank is to use their entire arsenal to protect the team in a fight. Sometimes that extra 300HP from a paltry tank heal can mean the DPS have enough in their reserves to get the final few casts off and finish a boss. Similarly, if a healer is too preoccupied to protect people after a raise (e.g. in titan), whacking a protect out can be a huge help and take that little bit off of the healer's plate. Stoneskin is great when your melee DPS are taking damage; you can give them an extra 10% EHP with each cast.

Easily the most useful skill is Foresight, and I'd say Bloodbath and Stoneskin are second equal.
I'll echo all that, but I'll add that I prefer Mercy Stroke to any Conjurer skill. Unlike all the Conjurer skills, Mercy Stroke is off the global cool down so it won't interrupt anything. It's a hefty enough attack to be helpful and when fighting trash mobs it's great for getting a lot of HP back if you time it right. Against primals, you can generally use it 2-3 times per primal and as offtank it's useful against adds / HP boosts, too.

I can see the argument for either side, though. Personally I find myself focusing nearly 100% on gaining hate when it comes to skills on the global cooldown because there's always some punk healer/DPS who insists on pushing my hate to the limit. xD