Quote Originally Posted by Sephiroth View Post
No trophies for Yiazmat, Omega Mark XII, Zodiac Spear, Tournesol, Toro's Sword, all Genji equipment from Gilgamesh, Deus Dragon, Red Chocobo Level 99, Complete Bestiary, Complete Pirates' Den, all Mobs, all Espers ...

Thank god. Once is enough. But I guess it will be released some day.
That's what the Sky Pirate's Den is for.

Quote Originally Posted by Vivi22 View Post
That's a shame. It's the only FF that I think I actually want to see in HD. It always looked great with upscaling on my original PS3. Shame that FFXIII killed it on me.
I'd much rather see Final Fantasy IX. The game that got absolutely hosed by the graphical limitations of the Playstation.

Quote Originally Posted by Bolivar View Post
Quote Originally Posted by ToriJ View Post
This doesn't surprise me, quite frankly. I know you all love XII, but I don't think the majority out there share the same feelings as you all so I can't see the overall demand being as great as it was in the case of X. Then again, I could be completely wrong about that.
No, you're spot on with this one, Tori. Unfortunately, a lot of it had to do with the hype of FFX riding the early-cycle hype for the PlayStation 2 whereas FFXII launched at the end, when people were more excited for a new console generation. God of War II and Shadow of the Colossus are two masterpieces that also have big cult followings like FFXII, but will be unfairly underrated in the grand scheme of things (low placement in top 100 lists and the like). XII was also incredibly divisive because of how it departed so much from the Final Fantasy formula, with many of these departures being too far ahead of their time to be appreciated in 2006.

FFXII solved a lot of the problems Japanese and Western RPGs struggled with in the following generation.

I've tried this tactic with SE before, it does not work.
What can I say, I'm a hopeless optimist, Rostum
What problems did FFXII solve? It had boring and outright broken combat, a world that was so immense that it ruined the pacing of the story, the least important character as it's lead, writing that fell apart due to the shifts in staff while making the game, an over-reliance on hunts to the point that they overshadowed the better written and typically much more enjoyable sidequests, and a complete lack of variety in tone and mood for the entire game.