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Thread: To those of you that have played all three games...

  1. #16
    disc jockey to your heart krissy's Avatar
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    i dont platinum a game unless i really like the gameplay and im two trophies away now

    i platinumed ff13-2 as well

    but i'm not going to platinum ff13. :s

    they are all very different games so it's hard to compare. in terms of battle system, this one is the hardest to learn for me. too much happening at once, and i couldnt keep up; i was used to a more spread out paradigm system in the other games, and here i was out of my element. the stagger gauge being a whiny sin function didn't help matters, it seemed arbitrary at first. i didn't like having a team, but it added to the solitude uberlightning was supposed to be feeling i think. the party additions in 13-3 don't really count. they're extra spells but you can't modify them in any way.

    story? it's the same story that just continues. they wrap everything up nicely, but a lot of it you have to assume things were clear for previously, which i never felt like they were, but that wasn't an to me issue after the second game. ff13 took itself too seriously, with all its holes, to be taken seriously by gamers i think. ff13-2 didn't care as much and took a more lenient route towards story and continuity, and it knew it too (one of the reasons i enjoyed it actually). ff13-3 was much more balanced here, and i liked that about it as well (moogle throwing and theological questions all at the same time)

    world/atmosphere, i felt like LR had the best one. it was most coherent, in a way. ff13-2 was a jumbled thing because of the span of time it took to explore the world, and the world developed without your involvement for many many years. no such missingness in LR, where you see how immortality has affected a people, and you mingle with a society that has been hurt tremendously by being given eternal life, in a way. most people in LR are either in disbelief the end is near, or are looking forward to it, it seems like. this is a crazy thing to feel in a video game. LR is still plauged with the weird exposition/monologue story pieces that the previous games had, but the writing's better and tighter this time around. lumina rocks the show and certainly adds to the atmosphere.

    the concept is much better than ff13, where you're fighting a big bad sole entity who dragged you into this/big bad govt, and ff13-2 where you fight _the passage of time_. in ff13-3 you are fighting both the actual LOSS of the passage of time, as well as the impending equivalent of heat death in the end. bhunivelze is a nice personification of it, but there's deeper themes here, like perserverence in the face of complacency.

    the world design itself is difficult to gauge. i think ff13-2 was prettier, but ff13-3 was more thought out (and even there it still could've used polishing). was happy to see less corridors this time around. even ff13-2 was very corridor happy. ff13 isnt even in the running compared to its children. it was boorish and pragmatic and it makes sense storywise, but its not a fun place to be and experience in a video game. in ff13-3 however, i enjoyed my time. same with 13-2, but in ff13-3 you have time to develop a connection to a place, and in 13-2 your connection never lasts.

    i also like that you don't gain exp from fighting. i also had beggars beads on the whole game so i didnt get gil either. it makes more sense this way.

  2. #17
    Flan-smiter Silent Warrior's Avatar
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    I can haz oh-pinyuns!

    I prefer the 'real' XIII (XIII-1?) over the others by a country mile. That said, I have to confess that the others have their qualities - but XIII does more stuff well. XIII-2 was just like another Kingdom Hearts for a slightly older target audience - that you could go through conversations multiple times and pick different responses for the fun of it appeared more enjoyable than I first expected. But only if you don't take the game seriously, which is... a very challenging proposition for me.
    LR's sort of sandboxy setup felt... somehow invigorating. The importance of time, and how sidequests worked - I actually loved that. The music was improved from XIII-2, but I wish it would've been better still. However, I just can't get past the inane characters, strange terminology, and playing smurfing dress-up?!? Lightning being reduced to this, from the bad-***ery of XIII-1? Sure, the sequels are polished releases, but they just feel like bad fan fiction, despite their many qualities...
    This Apple-software (QuickTime) is not meant to be used for controlling nuclear powerplants, aircraft-navigation, communication-systems, air traffic control-systems or lifesupportive machines, where errors and shortcomings in the Apple-software may lead to deaths, injuries or serious property- or environmental damage.

  3. #18

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    Graphics - ffxiii
    The original was stunning, but the quality dropped in xiii-2, and even more so in LR.

    Gameplay - Lightning Returns
    LR just has a ton of things to do, as does xiii-2, but the customizable paradigms (garbs), and ability upgrade system of LR give it the edge.

    Story - Final Fantasy XIII/LR -tied
    The first game had the most coherent narrative, no doubt. But I must conclude world building in this critique, and that's an area LR trumps the original xiii in. Ultimately, I felt that I got to know the world of Nova Chrysalis and it's inhabitants far better than I did Pulse/Cocoon. As for xiii-2, it only succeeded in being convoluted as far so both world building and narrative are concerned, but had excellent characters - yeul, Noel, and caius. But in the end, xiii-2 is the weakest despite strong characters, with LR and xiii being tied for best.

    Music - Final Fantasy Xiii-2
    One of my personal favorite OSTs, with many tracks that honestly emotionally impact me, such as Noel's theme. All three games have strong music and fellow ff fans will crucify me for saying this but... I prefer the music in hype xiii trilogy to nobuo's work.

    Overall, I think the original xiii is the strongest game of the three, if imply because it is the most polished.
    Lamia's Tiara- Headgear in FFIX
    Lamia's Flute- Weapon for Eiko in FFIX
    Lamia in FFV- a enemy
    appearance: a lady with long brown hair, wearing a tiara...half woman and half snake.
    Lamia in FF3j- A Harp
    Lamia in FFL2- An enemy
    FF2j Queen Lamia, at one point she even gets Frionel in a bedroom with her and jumps on the bed and says "take me!".. before she turns into her snakey self. She serves as a mini boss in this game (as Queen Lamia).. and after you fight her as a mini boss, regular lamia's become random foes and later on in the game, Queen Lamia's become random foes as well.
    LamiaScl. an item that paralyzes foes.
    According to legend, she was once a Libyan queen (or princess) who fell in love with Zeus. Zeus' jealous wife Hera deformed her into a monster and murdered their offspring. She also made Lamia unable to close her eyes, so that she couldn't find any rest from the obsessing image of her dead children. When Zeus saw what had be done to Lamia, he felt pity for her and gave his former lover a gift: she could remove her eyes, and then put them on again. This way, though sleepless, she could rest from her misfortune. Lamia envied other the other mothers and took her vengeance by stealing their children and devouring them.

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