Results 1 to 10 of 10

Thread: Play up the strengths, or play down the weaknesses?

  1. #1
    Pinkasaurus Rex Pumpkin's Avatar
    Join Date
    May 2011
    Location
    Falling on your head
    Posts
    16,902
    Articles
    119
    Blog Entries
    133

    FFXIV Character

    Pumpkin Contrary (Sargatanas)
    Contributions
    • Former Editor
    • Former Cid's Knight

    Default Play up the strengths, or play down the weaknesses?

    When you have the option in video games to increase stats, do you increase the stats they're already good at, making them a beast in that category, or do you increase the stats they're lacking to make them an overall more well-balanced character?

    I think it depends for me, but I probably tend to increase their already good strengths making them as good as can possibly be with that stat.
    Last edited by Pumpkin; 02-24-2014 at 09:19 PM.

  2. #2
    Bolivar's Avatar
    Join Date
    Aug 2006
    Location
    Philadelphia
    Posts
    6,131
    Articles
    3
    Blog Entries
    2

    Default

    If I only play as one character I do try to keep an eye out and make sure no stats are lagging behind. But if it's an RPG where you control a party I always maximize their strengths. Division of labor, it works for capitalism!

  3. #3
    Banished Ace Recognized Member Agent Proto's Avatar
    Join Date
    Aug 2000
    Location
    Root Beer Forum
    Posts
    15,629
    Articles
    111
    Blog Entries
    70
    Contributions
    • Former Cid's Knight

    Default

    Uh, I rarely pay much attention to character stats so I'm pretty terrible at what I should do regarding increasing a certain stat over another. I usually just leave it to the game to determine that for me.

    Apparently, I have been declared banished.

  4. #4
    Recognized Member Shorty's Avatar
    Join Date
    Sep 2001
    Posts
    23,629
    Articles
    11
    Contributions
    • Former Cid's Knight

    Default

    Play up strengths. I find that trying to balance out characters who are not meant for melee or not meant for magic results in less of an effect than if you were to use them as they are meant to be used, especially in Final Fantasy. There is a reason the games are set up into parties; the different characters compliment eachother. Trying to balance out everyone equally takes away from a great party combination that could focus on raising everyone to their strengths.

    If you try to make everyone equal across the board, you are robbing yourself of untapped capabilities.

  5. #5
    cyka blyat escobert's Avatar
    Join Date
    Apr 2001
    Location
    Rush B! NO STOP!
    Posts
    17,742
    Blog Entries
    4

    Default

    BEASTMODE!

  6. #6
    Not a Banana Mo-Nercy's Avatar
    Join Date
    Jul 2002
    Posts
    5,277
    Blog Entries
    7

    Default

    In an RPG with a party of characters, I'll build up strengths of each individual character but in an action-adventure type game where you control a single protagonist, I'll usually choose to learn a new ability/skill/weapon rather than upgrade an existing one, if only to find out how it works. Though I suppose I still eventually always find one or two things that work better or that I prefer using, so by the end of the game, I've still got a fairly lopsided skill tree.

  7. #7
    Resident Critic Ayen's Avatar
    Join Date
    Oct 2013
    Location
    Kansas City, Kansas
    Posts
    13,361
    Articles
    12
    Blog Entries
    76

    Default

    Auto-update.

  8. #8

    Default

    It can vary, though usually I'll play up strenghts, and minor compensation for a weakness. Solo games I focus more specifically on certain aspects with some weakness management.

    Sometimes I go funny, and find out a bizarre way to do it. Such as Chrono Trigger I give Robo all the magic tabs. Dude goes beast if you do that.

  9. #9
    Feel the Bern Administrator Del Murder's Avatar
    Join Date
    Jun 2001
    Location
    Oakland, California
    Posts
    41,741
    Articles
    6
    Blog Entries
    2
    Contributions
    • Former Cid's Knight
    • Former Administrator
    • Hosted the Ciddies

    Default

    I usually only increase the stats they're good at as long as they don't have a need for survivability. If that's not the case then I'll throw a few at defense or HP every now and then. I like having my specialists.

    Proud to be the Unofficial Secret Illegal Enforcer of Eyes on Final Fantasy!
    When I grow up, I want to go to Bovine Trump University! - Ralph Wiggum

  10. #10
    Nerf This~ Laddy's Avatar
    Join Date
    Oct 2006
    Location
    Memphis, TN
    Posts
    11,884
    Articles
    5
    Blog Entries
    10

    Default

    Play up the strengths. A character with a solid skill set will always have a viable solution for completing most any objective assuming the game design is solid.

    Fallout: New Vegas is a good example. You can play a social, stealth, combat, or skill character and most quests are more or less completable with any of these approaches.

    Although even better design realizes the advantages of mixing-and-matching too without making a poorly-designed character still easy to play as.



Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •