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Thread: How addictive?

  1. #1
    This could be Dangerous! Carl the Llama's Avatar
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    Legendary Hero (Sargatanas)

    Default How addictive?

    So I bought this game yesterday and and played it only for 2 hours (as I had trouble sleeping the night before and ended up going to bed at 5pm) then woke up at 3 this morning and started playing in earnest... so much so that when I had to stop at 10 to get ready for my life saving dialysis... I considered phoning in and taking the day off. Needless to say the thought only stayed with me for a few seconds but still... its just so much fun!

    How addicted are you to this game, and what makes the game so fun for you? For me its the combat, I just love it, it's the most fun I have had in the XIII series since its inception.

    Also, what would you have liked to seen in this game? I hope there is a dodge roll or something similar, I much prefer to dodge then guard. Would also would like to see some dual wielding involved as well.

  2. #2
    Recognized Member Scotty_ffgamer's Avatar
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    Scotty Ffgamer (Sargatanas)
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    I was pretty addicted before I beat the game. I do plan to go back and try completing some of the optional stuff. I guess the fact that I beat the game in only a few days shows how addicted I was.

    The battle system was pretty addicting, and I just enjoyed working on completing the side quests so I could see more stories about the people inhabiting the world. A lot of them weren't too terribly interesting, but some were fantastic as well.

    As for things I wish would have been different, most of my issues involved the story and writing. I won't go into that for spoiler reasons, but the premise behind the world in this game is pretty fascinating. I just didn't think it was always handled the best. Gameplay-wise, I do think a dodge roll would have been nice. There is one move that has you can sort of use to backflip away from attacks if I remember right. Dodge rolling might have made things a bit too easy though considering the way battles put an emphasis on timing your guards and attacks. It would have been a nice way to move around your enemies more quickly though considering Lightning just kind of slowly walks in battle. I also would have liked to see more done with targeting parts of enemies to exploit weaknesses and stagger them. It was handled pretty well, but I remember when it was originally mentioned as a battle mechanic I thought you could do things like specifically target an enemy's legs or something. It could have added a little more variety to battle as you try to figure out the weaknesses of an enemy that way.

  3. #3

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    I got 48 hours out of the game in 11 days.
    ...and a combined total of around 110 hours out of XIII and XIII-2 in December-January. In fact I beat XIII-2 the day before Lightning Returns was released. Still need to go back and finish both post games for them though.

    Before this trilogy, I was lucky to get 2 hours out of gaming in a week. It was really rather dreary. So something about this series pulled me back in and got me hungry for more.

  4. #4
    Huh? Flower?! What the hell?! Administrator Psychotic's Avatar
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    "I'll just keep playing 'til I get to 6 AM" *spams Chronostasis*

    Though I've done pretty much every sidequest now and am just picking up stuff from the Board of Prayers. That has caused my attention to wane slightly.

  5. #5
    Newbie Administrator Loony BoB's Avatar
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    One More Turn Chronostasis/Kill/Quest/Last One/etc.

    Yeah, I was definitely playing this almost every moment I wasn't at work or sleeping. I got a good 60+ hours out of it, I believe, and haven't spent more than an hour on New Game Plus, so there's room for more 'work' there.
    Bow before the mighty Javoo!

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