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Thread: Dark Souls II

  1. #166
    disc jockey to your heart krissy's Avatar
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    is dex not super important anymore except for weapons?

    is end not super important?! the first thing i did in dk1 was get end to 40
    anyway it doesnt really matter i guess

    i found the fire longsword
    and i keep dying on the rooftops
    ive got no patience at the mo so i just run and try to avoid things and jump to where im going
    and them boom a rolling indiana jones stone ball

    heh

  2. #167

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    Quote Originally Posted by krissy View Post
    is dex not super important anymore except for weapons?

    is end not super important?! the first thing i did in dk1 was get end to 40
    anyway it doesnt really matter i guess
    Hmm I guess it's a taste thing. I didn't think End was that important in 1 and I just think there are ways to get more of it/faster recovery with items, rings or equipment. Same in 2.

    I recommend initially raising strength and dex solely to the requirements of weapons you want to use. Unlike 1 you can now check the full moveset of all weapons even if you don't meet the requirements, so you can kinda see what a weapon does before investing levels or upgrades.

    Dex doesn't increase cast speed anymore, but attunement and adaptability do. Adaptability also speeds up the use of items like the Estus Flask, and increases invulnerability during rolls. Some people don't level it at all, others level to 20, or 38 as it supposedly gives you the maximum rolling action but apparently the difference is between 20 and 38 is kinda minimal.

    Other than that have fun and level what you feel like there's also a way to reassign level points mid-game so don't worry, there's nothing to screw up or let go to waste.

  3. #168
    Microwaving canned bread TrollHunter's Avatar
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    Quote Originally Posted by Pete for President View Post
    Quote Originally Posted by TrollHunter View Post
    I've officially found my biggest complaint with dks2 pvp that makes me want to just put it down entirely.
    Estus
    Estus is absurdly overpowered in this game.

    I invade either as a blue phantom or in the bell covenant. I can put a ton of work on an opponent but as soon as they go for the estus.... if they have high adaptibility there really is no real way to punish it. With my SPEARS I cant even reach high adp characters in time... and thats with them estus'ing in my face. My attack always comes out 1 half a second too late. And good luck powering through the absurd amount of hp it recovers. The only weapon I've had success with punishing estus spammers with is the MLGS, and even then its useless if someone hides behind a wall.

    This would be less of an issue if invaders could actually heal, but no... there's no option for that here unless you pump into faith. This ends in me destroying the host for the entire fight but losing the battle of attrition due to my inability to heal. It's ridiculous, and it makes this pvp so much more infuriating than dks1 pvp. I don't care about dark magic, it's easy to dodge. I don't care about the MLGS, it's easy to read. I care about estus, and I really do feel that it is a HUGE issue. I'm taking a break from dks2 honestly. I'm going to focus on other games. This just isn't fun to me right now.
    What about Lloyd's Talismans? Or poison arrows? Or firebombs/throwing knives that stun?


    I've been going through the game with something resembling a Str/Fai build, although I haven't pumped strength high at all. I find two-handing a weapon way more viable in DkS2 compared to 1 and haven't felt the need to raise strength above 20 because of it. My faith is at 37 right now, but I don't think I'll level it any higher either. With (SPOILER)the Ring of Prayer it's high enough to cast Great Lightning Spear and the higher faith miracles seem kinda meh.

    I think I'll turn this into a Str/Hex build instead with faith being the higher stat. Might raise Int to 20 and (SPOILER)use spices or Int boost equipment to still be able to use Profound Still.

    Loving the smaller axes and blunt weapons this time around. Maybe I'll even keep strength at 20 and just rock these smaller powerhouses or just two-hand the bigger guns while pumping vitality, adp or attunement.

    With DkS1 I already got into the habit to not raise endurance but get nifty with stamina management instead, and that seems a big plus in DkS2 where End doesn't raise equipment load anymore. Base endurance ftw.
    Poison Moss is a thing, and anyone with a poison build can attest to how long it takes to build up in the first place. Poison arrows especially take extremely long to build up the meter.
    Lloyds talismans are extremely expensive in this game, but it is definitely an option. It requires taking many breaks from pvp to farm souls for them though. They cost 1600 souls compared to dks1's 500. Hmmm... I need to check when shalquoir starts to sell infinite ones.
    Throwing knives could work actually, but you also need to realize that those leave you stationary and if you miss or a second too late... they still get the estus off.

    I may start packing a short bow in my left hand to see if I can catch etus spammers off guard, but at least in the bellfry sol area they tend to try and break your lock-on behind pillars. This makes throwing knives/MLGS/arrows effectively useless. I may just have to farm souls for lloyds. They cost 1600 souls a pop so I may have to do some co-op.

    Guess I was being a bit blood-thirsty after my earlier invasions today. But it really sucks that it's absurdly difficult to punish it with melee, and there's still the huge problem that comes from being unable to heal without faith. They seriously need to fix that by the way.
    Eyyyyyyyyyyyyy

  4. #169

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    I wonder if the cat even sells Lloyd's Talismans infinitely. The wiki's say nothing about it.


    Made some good progress today and I'm now getting my head bashed repeatedly by (SPOILER)the Royal Aegis Velstadt. Going in two-handing a mace, no shield, no summons, no magic and it's glorious.

    This is by far my favourite boss fight in 2 and probably in the top bosses of any Souls game.

    How about you guys, what's your fav boss in 2?

  5. #170
    Microwaving canned bread TrollHunter's Avatar
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    Quote Originally Posted by Pete for President View Post
    I wonder if the cat even sells Lloyd's Talismans infinitely. The wiki's say nothing about it.


    Made some good progress today and I'm now getting my head bashed repeatedly by (SPOILER)the Royal Aegis Velstadt. Going in two-handing a mace, no shield, no summons, no magic and it's glorious.

    This is by far my favourite boss fight in 2 and probably in the top bosses of any Souls game.

    How about you guys, what's your fav boss in 2?
    She sells them infinitely once you reach drangleic castle. I'm not sure what the exact trigger is, but she sold them to me after I hit the first bonfire there.

    And definitely either that guyVelstadt or the boss you haven't reached yetGuardian Dragon. The only problem I have with the latter is that issuesHe's designed as a normal enemy later on, so as a boss he has absolutely NO HP. It's sad really, as he is a total blast to fight and the arena he is in is just gorgeous

    NG+ ProgressI'm at the mirror night now, been mostly doing some jolly co-operaation so progress has been a bit slow. I cheesed freja and lost sinner with summons because they're the two biggest obstacles keeping me from getting everything I need for this build. Freja on NG+2 1-shots me when she steps on me at max health. Considering the huge trek there I was not in the mood for that. Lost sinner in NG+ just scared the ever living crap out of me and I caved after only a few attempts ended by those godforsaken pyros. Oh well, got a ton of easy bosses coming up. Mirror knight ~> demon of song ~> and then hex hammer of screw you ~> giant lord and then finally throne watcher/defender and natasha. THEN I WILL HAVE MY INFINITE TITANITE CHUNKS AND HERBS!

    Also, the Estoc is a really fun weapon. It reminds me a lot of the Balder Swag Sword from DkS1 and it makes me wonder why I never used the estoc in that game,
    Eyyyyyyyyyyyyy

  6. #171
    Triple Triad Ace Ultima Shadow's Avatar
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    Quote Originally Posted by TrollHunter View Post
    I've officially found my biggest complaint with dks2 pvp that makes me want to just put it down entirely.
    Estus
    Estus is absurdly overpowered in this game.

    I invade either as a blue phantom or in the bell covenant. I can put a ton of work on an opponent but as soon as they go for the estus.... if they have high adaptibility there really is no real way to punish it. With my SPEARS I cant even reach high adp characters in time... and thats with them estus'ing in my face. My attack always comes out 1 half a second too late. And good luck powering through the absurd amount of hp it recovers. The only weapon I've had success with punishing estus spammers with is the MLGS, and even then its useless if someone hides behind a wall.

    This would be less of an issue if invaders could actually heal, but no... there's no option for that here unless you pump into faith.
    Just use enough "Sceptic's Spice" on Med Heal or something to bring it down to like 7-8 Faith requirement, since the healing amount is set and doesn't scale anyway. Or just go reeeaaaally heavy on the damage output and make sure that one stunlock equals victory.

    I've had a little bit of trouble with sky-high adaptability invested Estus-addicts, but I don't see them that often and it has rarely been so bad that I couldn't either work my way around it, or I was partly at fault for not managing my stamina well enough and letting them get their distance too easily.



    As for favourite boss, I liked the Darklurker and Smelter Demon. I also like the Skeleton Lords at NG+ (and above) - the battle is still a bit easy, but cool and fun nevertheless.
    Last edited by Ultima Shadow; 04-07-2014 at 06:39 PM.

  7. #172
    Some kind of Nature~ Fonzie's Avatar
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    Quote Originally Posted by Ultima Shadow View Post
    Just use enough "Sceptic's Spice" on Med Heal or something to bring it down to like 7-8 Faith requirement, since the healing amount is set and doesn't scale anyway.
    You can only use the spices to reduce the minimum stat to 10, after that you can no longer use it on that particular spell.

  8. #173

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    Quote Originally Posted by TrollHunter View Post
    And definitely either that guyVelstadt or the boss you haven't reached yetGuardian Dragon. The only problem I have with the latter is that issuesHe's designed as a normal enemy later on, so as a boss he has absolutely NO HP. It's sad really, as he is a total blast to fight and the arena he is in is just gorgeous


    Also, the Estoc is a really fun weapon. It reminds me a lot of the Balder Swag Sword from DkS1 and it makes me wonder why I never used the estoc in that game,
    Oh yes, the (SPOILER)Guardian Dragon is awesome too, I like how the arena is such a big part of the fight.

    Quote Originally Posted by Ultima Shadow View Post

    As for favourite boss, I liked the Darklurker and Smelter Demon. I also like the Skeleton Lords at NG+ (and above) - the battle is still a bit easy, but cool and fun nevertheless.
    Haven't fought Darklurker yet, but I will soon. Missed him on my first playthrough without a guide and I will definitely go through all optional bosses this time.

    Other favourites are (SPOILER)Lost Sinner, Demon of Song, the Throne Duo, Looking Glass Knight, and Magus & Congregation (surprisingly fun fight in a cool place).

    Least favourites must be (SPOILER)Covetous Demon, Flexile Sentry (both of these are more retarded than intimidating), Mytha and her gimmick, and the Scorpion Lady as it's just too much a rip-off.

    You guys have any least favourites?

  9. #174
    Triple Triad Ace Ultima Shadow's Avatar
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    Quote Originally Posted by Fonzie View Post
    You can only use the spices to reduce the minimum stat to 10, after that you can no longer use it on that particular spell.
    Aha. Well, investing in Faith up to 10 shouldn't be too much trouble for most builds I'd guess though. Great Heal is certainly worth it if you can just get it that low.



    Least fav boss is probably the Flexile Sentry. It's not all that cool looking, it's far too easy and it doesn't have any really interesting moves.

  10. #175

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    Quote Originally Posted by Ultima Shadow View Post
    Quote Originally Posted by Fonzie View Post
    You can only use the spices to reduce the minimum stat to 10, after that you can no longer use it on that particular spell.
    Aha. Well, investing in Faith up to 10 shouldn't be too much trouble for most builds I'd guess though. Great Heal is certainly worth it if you can just get it that low.
    The Warmth pyromancy could be an option too, although the healing is slow and I think it heals anyone near it including your target.

    Going through all the optional bosses and beat (SPOILER)Darklurker. I got blasted the first time around but long range spells seem to fry it pretty easily. Seems like it could be a really tense melee only fight.

    I'm still really confused about the ending. (SPOILER)Why do we visit the Ancient Dragon? Why do have to fetch something from the memories of giants? What does beating Nashandra solve exactly? I have no clue about these things.

    In any case, FromSoft's attempt to be more direct in it's storytelling this time around was clearly either a false statement or they failed miserably. Here's hoping for some enlightening lore video's.

    Now rocking the Sacred Chime Hammer which can be buffed with Resonant Weapon. It rocks the Dark like no other. Also, Moonlight Greatsword is getting the no-buff nerf next update.

  11. #176
    Some kind of Nature~ Fonzie's Avatar
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    Dark Darkdrift + 10 with Resonant Weapon does insane damage. I got a backstab off someone healing and hit for 1561 damage.

  12. #177

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    Quote Originally Posted by Fonzie View Post
    Dark Darkdrift + 10 with Resonant Weapon does insane damage. I got a backstab off someone healing and hit for 1561 damage.
    That's an awesome combo. Can boss weapons be infused too?

    Edit: as my new character is almost ready I can finally dive into some proper invasions >: )

    Edit#2: what level are you guys PvPing at? There's apparently an unsettled debate for the meta to be 125 or 150. Just curious what works.
    Last edited by Pete for President; 04-10-2014 at 07:18 AM.

  13. #178
    Some kind of Nature~ Fonzie's Avatar
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    Nico and I go sl 150.

  14. #179
    present humanity Nicolas's Avatar
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    Yep. I tend to go by Reddit's Meta debate. SL 150 seems to feel right. I found just as many that do both. You're set either way. You do see more Havel wearers and Moonlight dubsteppers though. Well... probably not so much the latter anymore.

    I fought (SPOILER)Darklurker with a melee character. It's just as easy as fighting it far away. It only has one close range attack that is easy to dodge.

    My Hex Dex character just ends up being an even stat'd character by SL 150. I'm not sure how well it'll end up in PVP, which is the reason I have this character.

    I'm unsure of the boss weapons being infused. I don't remember. That should be an easy check though. But stacking element buffs is so great though. Resonant Weapon is definitely the most powerful thanks to the percentage increase with max souls and the fact that people rarely have dark defense.
    what kind of nation should we build? a good nation? a nation of plenty? a nation of muffled joy?

  15. #180
    Triple Triad Ace Ultima Shadow's Avatar
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    Quote Originally Posted by Pete for President View Post
    Can boss weapons be infused too?
    Most of them can, but some - like the Smelter Sword - can't. Which is a shame, because I'd love to infuse the Smelter Sword with additional fire damage.



    I'm also going for 150, since it gives you a little more room and options to work with for many builds. Like, for example, hex builds need to invest in Faith, Intelligence AND Attunement just to get their spellcasting going. At 125, it feels like you hardly get any room to put points in anything else at all, while at 150 you can at least invest enough in Str/Dex to carry a decent weapon and have some vigor so you don't die in like one powerful hit.


    Does anyone know how the level-matching works in NG+ by the way? I've invaded a few times in NG+, and I might be wrong, but it at least seems like I've invaded players of very varying levels. I've heard that the soul memory apparently doesn't matter anymore at least.

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