Quote Originally Posted by I Took the Red Pill View Post
I'm about to call it quits on the first day of playthrough, but just under 6 hours in and I'm still enjoying it immensely. I've just beaten (SPOILER)The Pursuer, was a bit of a tricky fight. Died a few times but triumphed in the end.

Some comments on game mechanics below (don't read if you want to go in as a completely blank slate, I guess):

There are some changes to Estus and the Hollowing system, and enemies drop Lifegems at a fairly consistent rate, which makes keeping your health up a good bit easier. You can teleport to and from any bonfire from the get-go, which changes the dynamic pretty significantly. It seems like a lot of the changes made were geared towards accessibility to a wider audience, but so far nothing of this sort has really bothered me or ruined the experience in any way. I'm interested to see what you hardcore Dark Souls nerds think about it.

This game will consume me.
So, you mean teleportation akin to that of post-anor londo? Interesting. Honestly, I'm okay with this. Hopefully this means people won't be in a situation like in Dks1 where they got stuck in the tomb of the giants because they couldnt teleport out. There were ways out of that situation, but it was definitely one huge stupid guide-dangit moment. The bonfire teleportation may make things a bit easier, sure, but I see this as a good change when it comes to creating new characters a lot faster.