Quote Originally Posted by McLovin' View Post
Quote Originally Posted by Pete for President View Post
Quote Originally Posted by McLovin' View Post
Whoever thought of putting quick swap as the R3 button was an idiot. And the fact you can't disable it makes it more annoying. 50% of all my deaths are due to weapon switching or random item usage due to the quick swap feature. Its a smurfing disaster.
Quick swap on R3? Doesn't really ring a bell. Maybe you can turn it off in the options?

For me R3 means lock-on.
You're right, meant L3.
Ooh. That's jumping in my game :0

More progress: (SPOILER)Beat the Ruin Sentinels solo. It was tough, but poking with the estoc and handy shield work did the trick. Ventured on into Sinners Rise and beat the Old Sinner on 3rd try. Cool boss, hardly gives any room to heal.

Two more gripes: (SPOILER)We're still offering one item at a time for covenants. How hard is it to give the option to offer more at once?

Second one is I find the Old Bastille and Sinner's Rise a bit cold and dull. I miss how our character emits a bit of light in both Demon's and Dark 1. It's beautiful once you light a torch but I find that these indoor areas lack atmosphere. They're mostly square rooms, hardly decorated, cold walls with nothing in it. Even after beating the sinner that ancient bonfire is in a square room... with nothing. I suspected something sinner-ish. A room full of torture devices, weapons or other malicious things. Even a staircase with an altar of sorts would do. Compared to other boss rooms like the Old Monk from Demon's, reaching Gwynevere after O&S, Nito's coffin in his boss room, all of those make it credible that the boss lived here. And things mattered here. Some kind of lore-ish reward for slaying an old one would have been nice. But this was the first one I beat so I have hopes for the other ones.


On the plus side of things I find the level structures to be as genius as ever. Lot's of secrets, routes to explore, surprises around every corner, and a pretty constant feel of dread. I dig.