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  1. #1
    Microwaving canned bread TrollHunter's Avatar
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    I'll post pictures of it all later but my int build is as follows.
    ALL DE NUMBAS
    Class: Sorcerer
    SLv. 120
    VGR: 31
    END: 15
    VIT: 5
    END: 26
    STR: 18
    DEX: 18
    ADP: 8
    INT: 40
    FTH: 12

    Now, this build was interesting to make. The base vitality is because I dont need extra equip load, I get by perfectly fine with base.
    Base ADP is because all points in it are better put into attunement when it comes to casters, especially considering just how little points a caster has to work with.
    18/18 is for the MLGS, which I have named the dubstep sword and use purely in invasions.
    12 faith is to heal in invasions, it was a small investment for a huge payoff.


    I have 2 equipment loadouts depending on my environment though.
    Duels:
    RH: Longsword +10
    LH: Magic Staff of Amana +10 / Magic Magic Shield +10 (yes, it is really called that. It's a magic shield infused with magic and its AMAZING. Completely counters high int builds that only know how to deal magic damage.)

    Armor: Tattered Cloth Hood +9 / Hexers Robe +5 / Leydia Gauntlets +4 / Dragon Acolyte Boots +9
    Reasoning? I like how it looks, and it's light.

    Rings: Ring of Blades +1 (As of right now I'm only using my CMW buff in duels so that I can get better at melee range fighting. Else this would be a diff ring)
    Third Dragon Ring (RoFaP has returned!)
    Ring of Thorns +1 (Quite frankly, this ring is really slept on when compared to the ring of sun. I don't know if this ring can be dodged, it stuns the enemy, and it does over 200 damage.)
    Cloranthy Ring +1 (Of course!)

    Still working on getting all of my +2 rings, this character only started NG+ Last night.

    Spells:
    Crystal Magic Weapon
    Will implement more when I stop being a scrub at melee combat

    So yes, this build is based around me mastering the longsword and understanding the basics on melee range pvp. The limitations I have set for myself here result in me almost always losing, but I'll improve over time without a doubt. Eventually I'll even start using sorceries and getting hatemail!


    Invasions:
    RH: MLGS +5 / Clerics Sacred Chime +3 (I really should max this out sometime...)
    LH: Magic Staff of Amana / Magic Magic shield
    Armor: Same
    Rings:
    Clear Bluestone Ring +2 (I never know when I'll need to quickly cast a soul spear into a crowd or quickly heal to save myself. This ring is essential for heavy casting)
    Cloranthy Ring +1
    Third Dragon/Ring of Thorns
    Bracing Knuckle Ring +2 (So that my dubstep sword never breaks in a single invasion regardless of me spamming dubstep waves)

    Spell Loadout
    CMW (I've only had to use it once thankfully, I hate buffing the MLGS but in some situations where I'm at a huge disadvantage it can be a potential lifesaver)
    Soul Spear
    Soul Greatsword
    Heal
    Great Heavy Soul Spear / Soul Vortex

    This build is about killing the filthy sinners who roam Drangleic. I cleanse the world of them with the utmost efficiency. Now, this is basically my all out build... but it very rarely reaches it's final form. I'm not a fan of 1-shotting people so I typically don't buff my sword, and 40 int kind of makes it to where 1-shotting anyone won't be a huge thing. It's a blast though and the dubstep sword is a fatastic weapon even unbuffed and it's moveset lends itself perfectly to invasions. Due to my only limitation being the lack of ability to 1-shot people this build has a huge success rate in invasions. My only loss so far has been to a set of gankers, the like of which I'm not very skilled at fighting yet.


    And that's just my mage. I don't even know what I want my Lv.139 quality build to do when it hits 150. I'll get back to that character in time.
    Last edited by TrollHunter; 03-27-2014 at 09:01 PM.
    Eyyyyyyyyyyyyy

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