Beat the game today
I'm impressed by:
Playstyles made more viable (dual wield power stance, archer mechanics, two-handing doubles strength for weapon requirements as opposed to 1.5)
Weapon infusion & simplified upgrading mechanics
Character creation blended into story presentation
(SPOILER)Velstadt. What a legend. Cosplay build incoming!
World pacing
Lot's of optional bosses
Some really interesting lore boss characters
Covenants are more relevant gameplay wise
The slow healing mechanics
Variety in areas and enemies
The sex-change coffin
Axes and hammers more unique, and new weapon classes like lances and twinblades.
What I like a little less in 2:
Warping from the get-go makes me not know the world thoroughly
Some bosses seem quantity over quality
Unclear goal story wise
Confusing homestretch in terms of story
Little sense of urgency
FromSoft played it on the safe side with it's NPC's this time around
Crystal lizards
Really good game and I'm impressed! Maybe some of these cons will disappear as I get more into the lore
Edit: read this article and trout gets real. http://fextralife.com/dark-souls-2-t...ion-breakdown/






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