Page 2 of 2 FirstFirst 12
Results 16 to 20 of 20

Thread: Metroid (Series)

  1. #16
    Posts Occur in Real Time edczxcvbnm's Avatar
    Join Date
    Aug 2000
    Location
    The World
    Posts
    7,920

    Default

    Quote Originally Posted by Spooniest View Post
    Quote Originally Posted by ToriJ View Post
    Who's 'they'?
    Simply whoever it was that posted in this thread that it was junk...
    Most of my problems with Fusion are more the presentation of everything. Super Metroid does hold your hand but it is mainly early on by trapping you down in the lower Brinstar/Norfair until you have Ice Beam/Varia Suit/Speed Boots but after that you are free to leave and you are left with a world to go off and explore until you get to the lower Norfair near the end. There is still a standard path and as long as you find everything along the way it becomes clearly laid out, or else you get to run around aimlessly and use the map to find everything.

    Fusion holds your hand the entire game in an entirely explicit way. Instead of guiding the user through the level design, they throw story at you, open up a door and tell you where to go and what to do and why. When you are done, come back and listen to us tell you where to go, what to blah blah blah. All of the story and explanation as to why the game will not let you go through x door is only slowing down the progression and pace of the game. Later on your way back gets blocked but there is still really only 1 way to go. I feel all of this is the antithesis of what a MetroidVania game should be like. Let me choose where to go and how to screw it up.

    I also hate how the run has worked in pretty much every game post super metroid. Super Metroid had a nice ramp up in speed. Every other game now has 3 speeds. Move, Run and Super Run(After x distance) with no build up between any of these. To my recollection Fusion introduced this and I stupidly hate it. It is just pointlessly slowing me down :/

  2. #17
    Skyblade's Avatar
    Join Date
    Feb 2005
    Location
    Earth, approximately
    Posts
    10,443

    Default

    Quote Originally Posted by edczxcvbnm View Post
    I also hate how the run has worked in pretty much every game post super metroid. Super Metroid had a nice ramp up in speed. Every other game now has 3 speeds. Move, Run and Super Run(After x distance) with no build up between any of these. To my recollection Fusion introduced this and I stupidly hate it. It is just pointlessly slowing me down :/
    Nope, that was Zero Mission, and is part of why I absolutely HATE that game.

    Actually, I take that back. Zero Mission has simply Run and Super Run. It has no ramp up whatsoever.
    My friend Delzethin is currently running a GoFundMe account to pay for some extended medical troubles he's had. He's had chronic issues and lifetime troubles that have really crippled his career opportunities, and he's trying to get enough funding to get back to a stable medical situation. If you like his content, please support his GoFundMe, or even just contribute to his Patreon.

    He can really use a hand with this, and any support you can offer is appreciated.

  3. #18
    Trial by Wombat Bubba's Avatar
    Join Date
    Aug 2011
    Location
    Shmocation
    Posts
    10,370
    Articles
    2
    Blog Entries
    2
    Contributions
    • Former Cid's Knight

    Default

    Quote Originally Posted by edczxcvbnm View Post
    Metroid 2 was a good follow up and Super Metroid perfected it.
    Quote Originally Posted by The Man View Post
    Super Metroid is one of the best games ever made.
    Quote Originally Posted by Aulayna View Post
    Super Metroid is hands down a gaming masterpiece.
    Quote Originally Posted by Del Murder View Post
    Super Metroid was one of the best games ever made.
    Quote Originally Posted by Bright Shield View Post
    Most of the Metroid games are good, but Super Metroid was something truly great.
    All of the above.

    For a 16-Bit game, it was atmospheric as hell. Just a perfect 2D platformer in my opinion.

  4. #19
    Posts Occur in Real Time edczxcvbnm's Avatar
    Join Date
    Aug 2000
    Location
    The World
    Posts
    7,920

    Default

    Quote Originally Posted by Skyblade View Post
    Quote Originally Posted by edczxcvbnm View Post
    I also hate how the run has worked in pretty much every game post super metroid. Super Metroid had a nice ramp up in speed. Every other game now has 3 speeds. Move, Run and Super Run(After x distance) with no build up between any of these. To my recollection Fusion introduced this and I stupidly hate it. It is just pointlessly slowing me down :/
    Nope, that was Zero Mission, and is part of why I absolutely HATE that game.

    Actually, I take that back. Zero Mission has simply Run and Super Run. It has no ramp up whatsoever.
    In all honesty, it has been a very long time since I played Metroid Fusion and I don't intend to go back. I could have sworn Fusion did it originally but I guess I am mistaken :/
    Last edited by edczxcvbnm; 03-13-2014 at 01:32 AM. Reason: The typo machine strikes again!

  5. #20
    Skyblade's Avatar
    Join Date
    Feb 2005
    Location
    Earth, approximately
    Posts
    10,443

    Default

    Quote Originally Posted by edczxcvbnm View Post
    Quote Originally Posted by Skyblade View Post
    Quote Originally Posted by edczxcvbnm View Post
    I also hate how the run has worked in pretty much every game post super metroid. Super Metroid had a nice ramp up in speed. Every other game now has 3 speeds. Move, Run and Super Run(After x distance) with no build up between any of these. To my recollection Fusion introduced this and I stupidly hate it. It is just pointlessly slowing me down :/
    Nope, that was Zero Mission, and is part of why I absolutely HATE that game.

    Actually, I take that back. Zero Mission has simply Run and Super Run. It has no ramp up whatsoever.
    In all honesty, it has been a very long time since I played Metroid Fusion and I don't intend to go back. I could have sworn Fusion did it originally but I guess I am mistaken :/
    Metroid Zero Mission, while in many respects a very nice game, earns my eternal ire for minor issues like that. The running felt off from the first time I played it, and I could never understand why when it worked so well in Metroid Fusion. Literally all they had to do was copy it. Most of the effects also felt off. Most bosses moved with a similar...lack of inertia, I suppose you could call it? From the moment I faced the first snake boss thing guarding the missiles, it always felt to me like an enemy from a game. Rather than an actual creature or beast. Because it moved at an unnatural rate. It wasn't too fast to react to or anything, it just felt fake. A similar issue was that missiles always felt to me as though they were lacking in impact and power. Like I was shooting darts from a Nerf gun, rather than a missile. Little things like that were everywhere, and it really dragged down the game. It took so long to get immersed in the game. Every time I start it up, I have to get past those problems before I can really get into it.


    The other major problem (which is also sort of a complaint about the original) is that, while it has a lot of really good music, I loathe and detest the Brinstar theme (which is easily the song you're going to hear the most throughout the game). The rest of the music is solid, but that theme just drives me nuts.
    My friend Delzethin is currently running a GoFundMe account to pay for some extended medical troubles he's had. He's had chronic issues and lifetime troubles that have really crippled his career opportunities, and he's trying to get enough funding to get back to a stable medical situation. If you like his content, please support his GoFundMe, or even just contribute to his Patreon.

    He can really use a hand with this, and any support you can offer is appreciated.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •