Quote Originally Posted by The White Wizard of Fynn View Post
I know and I agree But this one question is also part of my general impression of the game.

I actually liked chapter 6, if only because of the conjurer sub-quest. I liked all the "what if" scenarios and it really put some of the characters in a different light, which I thought was really fascinating. The story has its flaws, but overall it's pretty superb. I don't get why a lot of people call it generic or nothing new - just because the themes are already familiar to us, does not mean they can't be utilized in a smart new way.

And the music is so awesome it can hardly be contained. That is indisputable.
I agree on the conjurer sub-quest. A couple of the other sub-quests also had some real potential, but I feel they didn't fully realize it. (SPOILER)I wanted to confront Khint about his daughter and Profeteur's cheating, for example, but we get no closure on that. Also, given the way they mixed up the boss fights in Chapter 7, setting up the bosses in trios, Chapter 6 would have been a great time to pair them up, to slowly ramp up the difficulty. I also wish that they had cut or changed the crystal bosses . I was so sick of those fights by that point. No story, no substance, not even minor changes to the fight.

If you break things down enough, few stories are new or different. FFVII is forty hours of "chase down the bad guy", with only a few other plot developments. This game's twists are fairly unique, and the character writing and world building are superior to most titles.