-
1.)Yes, my Lancers would in fact have haste.
2.) Also, higher natural HP and PA. So, my Lancers outclass you in both HP and attacking power. That's not a whole lot, but hey, it's something.
3.) Without Chaos Blade you lose the ability to cause a whole crap load of damage as well as your permanent Regen
4.) Also, no matter what parameters you use to calculate your spells, it won't do you any good. I have 3 Faith, remember.
5.) And still, even with the best shield in the world, I still have a 25% chance of hitting you from the front and sides, and 100% from behind. Now, your team won't be able to keep their backs to the wall cuz of their short ranged attacks, so there's usually an opportunity to hit you with a 100% success rate.
6.) (not completely positive 'bout this one) I believe Jump ignores a shield's defenses. So the Lancers would have a 100% chance of hitting you.
A female Lancer leveled up as a Lancer the whole way through would have a PA of 16. Your Knights (leveled up as a magic user, like you said) would have a natural HP of 306, 656 for the lucky one with Grand Helmet and Maximillian and less HP for the rest, who have lower-level equips. Now, one of my Lancers can use Jump and dish out 870 HP worth of damage in most cirmustances. That's more than enough to kill any one of your Knights. But, if Zodiac affinities aren't good, I'd be doing 652 with a bad affinity and 435 with a worst affinity. That's still pretty good, though.
It's pretty easy to time Jumps, actually. The time it takes for the Lancer to land is that character's CT / 2. So, s/he'll land in the time it takes his/her CT to reach 50. All you have to do (against enemies with the same speed as you) is Jump on them only if their CT is below 50. So, the two parties have the same speed. I might take my turn first. So I wouldn't be able to Jump cuz the Knight's CT would have filled up at the same rate as mine. The Knights would move right after I jump into the sky, so it wouldn't work. That means, I would have to is either Attack air and Wait or just Wait. You see, when you use Act and Move in a turn, your CT returns to 0 at the end. If you use only one, it'll reset to 20, 40 if you wait without doing anything. Now, all I would have to do is keep doing that until my Lancers' CT would be able to reach 100 before the Knight's would reach 50. Then I could Jump with each one of them and kill your whole party.
and finally 7.) you just can't damage me! 
Even after changing your team like you did, they still can't beat the Lancers.
Okay, so you say it's the combination of abilities that make the class so good. Well...to tell you the truth, even the weak jobs can practically become Gods with Math Skill equipped. It is supremely cheap.
Last edited by Mwork; 04-05-2001 at 11:10 PM.
Posting Permissions
- You may not post new threads
- You may not post replies
- You may not post attachments
- You may not edit your posts
-
Forum Rules